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20 of 22 found the following review helpful:
Amazing game engine, graphics, but could have been more Apr 09, 2001
By Laurence I am sure there is not a single person who bought this game who popped it into their ps2 before the MGS2 demo, and rightfully so, but I am not going to address the demo in this review, I am going to address the game you paid for. ZOE had and still has so much promise. The camera engine is mindblowingly perfect for a game of this sort. The programming team at konami gets all of my respect for taking the zelda z-targeting camedra and refining it even further. Not only does this camera allow you to never get lost in the action, but it makes the on-screen battles appear to be beautifully choreographed mech duels that would fit in the best directed anime movies. The graphics are some of the first that convince me that my ps2 is more powerful than a dreamcast, and the detail in the completely destructable environments is astounding. I had a lot of fun with this game while it lasted. ANd that gets to my first complaint. This game ends just as you think it is getting started and I mean that literally. I had no clue that I had fought the final boss battle when I did. As the credits begun to roll, I thought to myself "Its odd that they put the credits in the middle of the game" but an unsettling feeling sunk in as I realized that it was over. The plot (which is pretty poor, due in part to some horrific translation and voice acting) had really gone nowhere by the time the game ends, and this game gets my vote for having the most shamelessly loose-ended, wait for the sequel ending of any game since Soul Reaver. My second complaint is that the gameplay, while fun, is very basic and has little to no variety. I could only bring myself to play one hour bursts of this game because I had a great time during that hour, but by that time, I was beginning to grow tired of fighting the same three enemies with the same strategies. What I later realized to be the final level does show an inkling of diversity (in that you are traveling through a trench rather than just over an open plained battlefield) but it is too little too late. The boss battles get a nod for bumping up the strategy, innovation, and adrenaline level but there are only four of them. My two final complaints are the completely inane method of shooting down the "porters" to open up secret weapons, and the fact that this game gives you a poor excuse for an incentive to play through again and perform perfectly (you get a measly different song playing through the closing credits.) I don't mean to harp on this game too badly because I was enjoying it, but I expected far more than 4 and a half hours of gameplay and far more diversity. The fact of the matter is that the MGS2 demo provides just as much gameplay and more enjoyment than the headlining game in the package. However, with such a great game engine, I have very high hopes for a sequel. Taken together, ZOE and the MGS2 demo are a package worthy of the price, but neither would be individually. Justin Belin
12 of 14 found the following review helpful:
The game with the Metal Gear Solid 2 Demo! Apr 05, 2001
By Olaf the Bear That is what Zone of Enders will always be referred to. I find this incredibly sad, because Zone of Enders is truly a solid game. It's fun, visually stunning, and nothing like we've ever played before (except in the arcades). But I know tons of people buying this game solely to play the MGS2 Demo. But Konami already knew that. Anyway, Zone of Enders is a very easy game with what is supposed to be an indepth storyline. Unfortunately, the storyline is about as indepth as say "The Bouncer," and it leaves you hanging. The motivations for some of the actions to the characters were quite pathetic and even annoying at times. The only voice-acting I thought was solid was ADA, who was monotonous anyway. Everyone else was just annoying. Regardless, the game is fun to play and look at. Now, the Metal Gear Solid 2 Demo- it's pretty incredible. You only play one level, which can actually be finished in under 10 minutes, but there's a lot more to do in the level than just finish it. If you've never played Metal Gear Solid before, the controls take some getting used to, but once you do, it's incredibly fun. Some of the effects you run into during the game are incredible. You can see the individual hairs on the characters' faces. When people shoot you, and you're against a wall, blood splatters on the wall. When there's a pool of blood, and you step in it, you leave blood footprints for a while, and the enemy can see it and sound an alarm. You can take an enemy hostage and drag him around and not get shot at. You can surprise an enemy and point a gun at his head or at his groin and he'll give you stuff (like health). You can have your back up against a wall, and you can tap the wall to call attention to the guard. You can search people and shove them in rooms and even lockers once you've knocked them out. You can shoot pipes and fire extinguishers to temporarily blind enemies... if you smoke, your health slowly goes down. i was walking in the rain... and i stepped inside, and the guard saw my wet fotoprints. and the way it shows you is through a little popup PIP window, that shows you what the guard sees... it's cool... just some incredible stuff. They're not even done with the game yet. You should be excited by now.
6 of 7 found the following review helpful:
A Game for the Anime Fan Apr 06, 2001
By Anime Master At last a game with mech combat that doesn't make you want to throw your system out of window, ala Armored Core 2. Zone of the Enders is a game that brings in a control configuration much like Metal Gear, thank god. The action is incredible fast paced and furious. Yet the challenge comes in trying to prevent damage to building where civilians are currently located as well as stay alive. The Story is quite interesting, although very reminisant of "Gundum 0080: War in the Pocket", "Neon Genisis Evangelion" and "Gundum Wing". This is partly due to the fact that the story is writen by the same man whom wrote "Gundum". You play as a emotional damaged young man whom has just seen his friends killed and could not save them. While running from the carnage of war he finds a proto-ytpe mech that he must piolet to stay alive, and to protect the future of mankind. Some nice plot twists and great characters truely make this a classic. I will put a warning that this game is quite dark and contains some scenes of graphic war like violence and language. This game is more for the 15 and up crowd. If you want a game that truely plays like an anime it just does not get any better!
8 of 10 found the following review helpful:
What the . . . that's the ending?! Apr 24, 2001
By TigerPomme
"tigerpomme"
I am sure that numerous players purchased Zone of the Enders (Z.O.E. for short) for both Z.O.E. and the demo of Metal Gear Solid 2: Sons of Liberty (MGS2). I, on the other hand, not only didn't care if I got the MSG2 demo, I never actually bothered to play the MSG2 demo. As of this writing, my MSG2 demo still has yet to see the inside of my PS2. So naturally, this review is solely for the Z.O.E. game. I was nervous about purchasing Z.O.E. since I had heard about the complex controls of the game and in the past, any game that had overly complex controls generally didn't survive long in my collection, not because the controls were complex per se but because the game programmers tend to forget to allow gamers full customization of those controls. Not only were the controls of Z.O.E. a surprise, but this game has the most intuitive controls since the days of Super Mario Bros. The game splashes you right down into the controls of the Orbital Frame "Jehuty" (Most fans will think of it as a Mech, robot, or something similar, depending on their favorite universe) In the beginning, the control buttons are minimized to the most basic functions for close combat, distance fighting, and movement. As the game progresses, the Jehuty picks up (or learns) new abilities and teaches you how to use them. Just as you grasp the concepts and fine controls of the Jehuty, the lessons stop. Not a bad thing really, since I never noticed that the lessons had stopped, since my attention was focused on fighting. For every single game I have ever played, I was always able to spot A.I. deficiencies in the game. Most game programmers never could get the A.I. just right for that "real world" feel. And yet for the first time since Half-Life, Z.O.E.'s A.I. is so subtle and finessed that I never once noticed any A.I. faults my first time through. That, in itself, is very impressive in my eyes. I never noticed the first time that the enemies rarely "gang" up on you in close range. If you're fighting one machine in close combat then the other machines tend to attack you with long range weapons, as opposed to also attacking in close range. This makes the game that much more fun. Never once did I experience frustration due to being overwhelmed by too many baddies. And when I wasn't worried about the baddies, I sure as heck was taking in the scenery. The detail in each scene and the numerous small details make this game a pleasant jot through a game world. Things explode, burn and interact just like a real world should. Usually it's safe to use a building as cover, however be aware that the enemies will either go around the building or blow the suckers up to get at you. And yet for all the destruction, detail and awesome control, the game seriously lacks one key thing. Length. I spent quite a bit of time flying around since I never could quite remember what I was supposed to do next. But even with the extra time wasted doing nothing, I estimate that the actual game time to be within hours. I wish game designers would guarantee at least a forty hour game the first time through. My first time through just barely reached half that, my second time cut those hours to less than half the time of my first game. The ending comes as a shock really, One minute I was wondering how I was going to control Jehuty's possible new powers and how the next mission was going to resolve itself, when the credits started to roll. Just when the game story really starts to become interesting. What a disappointment! The game's abrupt ending was such a shock that I played through a second time to obtain a perfect score, thinking that maybe that doing so would unlock the rest of the game. I even waited until all of the credits passed by. Zip, nothing, nada. The game has no "secret" that I could find. In essence I wish that Z.O.E. didn't come with the MSG2 demo and instead came with a second CD for the rest of the game. Oh well, Perhaps with the release of MSG2 that it might come with a demo for Z.O.E. 2? The game is really sweet but the high ... (as of this writing) makes admission a little tough to swallow. It really makes no sense to purchase this game just to play the MSG2 demo. If gamers liked the original Metal Gear solid enough, I am positive that most gamers will buy MSG2 regardless of the demo. If you like the concept of giant Mech warriors beating the tar out of each other, then by all means, purchase this game. On the other hand if you just want to buy this game for the MSG2 demo, then you must either be a collector or have a lot of cash to burn...
15 of 20 found the following review helpful:
Phenomenal graphics, game play, controls, and story Apr 05, 2001
By Thomas Yu I'm not sure I understand the other reviews here. Sure Metal Gear 2 is going to be a great game but that's not why I bought Zone of Enders. What you get in this game is the most beautiful realization of what a PS2 can do not only graphically but an awesome RPG-esque story line as well, combined with tight controls and eye popping action. And no I'm not an easy-to-please video game player and neither am I someone who gushes good reviews about lame games. Z.O.E. is definitely worth the money. Otherwise I wouldn't be up at 3:00 AM in the morning writing this review about a game that I just stopped playing 5 minutes ago when I have work in 3 hours. If you want an original game play interface, 360 aerial mecha action, and want to exploit the power of your PS2, this is the game to get right away. And I mean now.
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