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Wild Arms Alter Code F

Wild Arms Alter Code F
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Wild Arms Alter Code F

 
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In 1997, Sony wowed the Playstation RPG masses with Wild Arms which featured an involving storyline, affable characters and slick battle techniques. While the game itself was great, the graphics were..less so. Sony revisits the original Wild Arms with a remake which redoes the entire game with shiny graphical sheen and updated game play.In addition to the three original characters - Cecila the pri

 
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Product Details
Product Length:7.75 inches
Product Width:5.5 inches
Product Height:0.75 inches
Product Weight:0.26 pounds
Package Length:7.5 inches
Package Width:5.3 inches
Package Height:0.6 inches
Package Weight:0.35 pounds
Release Date:November 15, 2005
Average Customer Rating: based on 16 reviews

Game Information
Platform:PlayStation2
Media:Video Game
Item Quantity:1

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  • In 1997, Sony wowed the Playstation RPG masses with Wild Arms which featured an involving storyline, affable characters and slick battle techniques. While the game itself was great, the graphics were..less so. Sony revisits the original Wild Arms with a remake which redoes the entire game with shiny graphical sheen and updated game play.In addition to the three original characters - Cecila the pri


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Customer Reviews
Average Customer Review:4.0 ( 16 customer reviews )
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27 of 30 found the following review helpful:


5Wild Arms is back!  Nov 26, 2005 By Bokan
Well after nearly ten months of Agetec's delaying since February, we finally have this awesome remake of the original Wild Arms that started, and for some rekindled, our love of the wild west. I guess I have to say this was worth the wait. This game is beyond words. Everything you remember from Rudy, Jack and Cece's adventure in 1997 is back with incredible sound, graphics, music and battle system. Even better are Rudy and Co.'s abilities, which have been finely tuned for more features.

Storywise, this remake covers the original WA in its entirety without skipping any finer points. Also, tons of sidequests have been added (including the return of the Millenium Puzzles we all loved so much from WA3) along with the original's sidequests. Rudy and his friends have been given a serious anime makeover and let me tell you, the visuals are stunning. All of WA's music has been seriously revamped for this game and once again, Michiko Naruke does not disappoint. I'd swear that girl must have lived in the times of cowboys and six-shooters to make this kind of music.

The new features are quite a plus. Rudy and his friends no longer have equipment but rather only skills. If you remember WA3 and its Skill System, this will be instantly familiar to you. Of course, there are differences, such as acquiring several levels of the same skill to completely master them (for example you need to have all versions of Silver Harp to block Sleep 100%, meaning you need to collect Silver Harps 1 to 4). The battle system's newest highlight is the Bonus Rate, which uses a multiplier system similar to WA3's to increase EXP. Once again, it's different from WA3, so heads up on this one because it's a bit more complex this time (you don't get a bonus for skills activating anymore). Also, battles are oriented in very interesting style that mixes WA1 with WA3: during regular battles, you run around like you did in WA3, but during boss fights, you stay in the traditional WA1 party formation.

The characters: Rudy, Jack and Cece are now joined by people you will remember from the first game to assist them in combat: Dr. Emma, Calamity Jane and her butler Magdalen, along with others. The battle system utilizes the same Swap Out system from WA2 since you can end up with six people. Their abilities have been tweaked a bit:

Rudy's ARMS: Rudy uses his Hand Cannon ARM as his regular weapon now and can upgrade its parameters at ARMS parlors (much like in WA3). Although, be careful here since similar to WA3, Rudy can only upgrade 15 times and if you want to reset a parameter, you won't get your money back. He doesn't get new ARMS from treasure chests either, but rather cartridges that he can add to his cannon to fire off awesome attacks. Also, Rudy has to defend to restock his ammo which also copies from WA3. On a final note, Rudy doesn't have to restock his ammo for his special cartridges at an ARMS parlor, he only needs to rest to refill those.

Jack's Fast Draws: Jack has a lot less MP than he did in WA1 to use his draws. Not to mention, he has to use the draws to level them up and reduce the MP cost instead of using Secret Signs to reduce it. Because his draws are expensive and there are no more Magic Carrots for refilling MP, you will be spending a lot of time building them up.

Cece's Crest Magic: Traditionally, nothing much has changed here except a few spells have had their ranges tweaked to affect the whole party rather than cast on one ally at a time. Cece's newest feature is that she can regain MP every time she bops an enemy with her wand.

One thing to note is that everyone only has one Force power (their unique original one except for Cece whose Mystic ability has been passed on to Calamity Jane) and only Cece can summon Guardians now. The visuals on the Guardians are jawdropping to say the least though and of course the elemental gems are back as well.

With this game, you are looking at a merge of elements and gameplay factors from the previous three Wild Arms games set into the remake of the original WA, resulting in a huge and addicting game that certainly beats out the earlier months of poor RPGs (such as Suikoden 4 and Radiata Stories).

I HIGHLY recommend this to all fans and followers of Wild Arms. This game will keep you busy believe me. You should definitely get this game, especially since we are all eagerly awaiting the U.S. version of Wild Arms 4th Detonator.

Although beware gamers, due to the rather poor job that was done on the game (many bugs and such), it has been discontinued in the U.S. Hopefully, you can all find a copy.



11 of 11 found the following review helpful:


5Wild Arms: A Blast From the Past!  Dec 02, 2005 By S. Rhodes
Wild Arms is a classic RPG. Before Final Fantasy VII blew the RPG world away, Wild Arms was there to keep people busy and entertained. Its wild-west/fantasy elements have always been amazing, and it has been branded by several RPGers and critics as a cult classic! And it is.

The storyline in Wild Arms is unchanged. The land of Filgaia is losing its strength. What used to be green has now been turned into dust, and the world continues to slowly die. The planet's downfall began during a war that was waged many years ago between the humanoid race and the metal demons. The Guardians of Filgaia lent their strength to do battle, but after pushing the demons away, they lost most of their strength. Since then, the world of Filgaia has been slowly dying.

There are three characters you'll go through Wild Arms with. There's Rudy, a man who carries around an ARM, Jack, a treasure hunter, and Cecilia who has the ability to communicate with the long lost guardians.

Each character is introduced with a small prologue sequence that's unique to Wild Arms, and has been used in every title. These sequences not only introduce you to your major characters, but also serves as a tutorial for the game. Each character has a set of tools they use. With these tools you'll solve various puzzles along your journey. These tools range from staffs that light your way through areas, to a little critter that you can send out to flick switches or open inaccessable treasure chest. Either way, each tool is not only valuable, but neccessary to complete the game. It makes for something interesting to do on the field as opposed to other RPGs that constantly have you run from point A to point B only facing off in random encounters.

Battling in Wild Arms is simple, and complex. Like any RPG, you give your characters orders and watch them all attack, and then watch your enemies. It works, although by now the battle system definitely needs a tune up in this regard. Because of it's overly simplistic way of battling, most battles are somewhat slow and tiresome.

Aside from that, however, the battle mechanics are fairly well done. You can cast magic using Cecilia's magic crest, and Rudy can use his ARMS so long as he has ammunition, while Jack performs sword skills. This all requires MP and is, again, simple, but there are other nifty things that can be done. Each time a character takes damage, or deals out damage, he or she will gain Force Points (marked FP in the game). The more they have, the more able they are to perform their special abilities. Each ability takes 25 FP, and then it must be gained back again. There's another upside to Force Points. Once you reach one hundred force points (the maximum amount) your character is cured of any negative status ailments such as poison. This makes Wild Arms battle system unique.

The battles, as I noted, tend to be fairly slow and can sometimes drag on forever. This is remedied by the Migrant Level system. The Migrant Level system is simple and easy to use. In the corner you've got a Migrant Meter. When running around across the field an exclamation point will appear over your character's head. Press the circle button and you can bypass the battle. This takes away a bit of your Migrant Meter, but if you feel you need a break it comes in handy. The system does work, but with the frequent number of battles you'll get in, you'll use up your Migrant Meter in a matter of seconds. It does refill by battling, at least, and when in some puzzle rooms, you don't have to worry about battles at all.

The biggest change from the original is obvious: the graphics. They made quite a change, ditching the super-deformed look of the last decade and smoothing everything out. Characters and environments look very detailed. While the update in graphics is certainly welcome, it's sad that it doesn't utilize the power of the Playstation 2. These are by no means bad graphics, they just don't bring out the potential of the PS2. Some animations are also a bit blocky. The enemies look better, especially some of the bosses. That's also a welcome change. So while the graphics look great, they're not really jaw-dropping.

The music is still good though. The western theme that Wild Arms is known for still exists. Not only that, but it still sports some adventure themes of its own as well. The combination of Wild-Western, Fantasy, and Sci-Fi has always been a well established staple of the Wild Arms series. The music never seems to forget that either.

Another big change from the original is that you use six characters. While you'll mostly travel around with the default three, the other three are welcome. You'll have to recruit these characters by way of side-quests, however, and locating some of them can be troublesome. However, that's what's also pretty cool about Wild Arms Alter Code F. There are plenty of sidequests, hidden bosses and hidden items to uncover. The basic quest may only be about thirty hours, but doing everything this game has to offer is time-consuming, and actually fun. The hidden bosses are especially a treat, giving every RPGer the challenge they've been waiting for. And unlike most RPGs that give you some dumb item just to prove you've succeeded where so many have failed, you may actually get a decent reward in Wild Arms.

It's safe to say this is a good remake. The battle system may still be a little slow, but the game is still, overall, fun. The update was certainly worthwhile. Many Wild Arms junkies have probably already played this game in it's original state, and they most certainly weren't wrong in doing so. It's a classic. Any RPGer that hasn't played this game, should. And anyone who played the original should be satisfied at a well done remake.

The Good
+Remake of a classic game
+Interesting story
+Loveable characters
+Pretty cool battle mechanics
+Good soundtrack
+Lots of side quest

The Bad
-Battles are way too frequent
-Battling is a little slow paced

7 of 7 found the following review helpful:


4A rather huge remake, although it could have probably waited a little longer...  Aug 08, 2006 By Stephen J. White "Dragnilar"
WA: ACF takes the original Wild Arms 1 and expands upon it greatly. It features re-dos of everything from the opening cinematic straight down to the dialogue and field graphics. The game also features numerous extras that make the original WA1 almost inferior, but the question remains: Was it really the right time to remake the first WA?

The graphics in the game are noticeably now all in full 3D. This helps a lot especially for the conversation and "movie" sequences where the story can be now much more appreciated. This shows one way in which 3D graphics are superior to 2D sprites. However, the 3D graphics in the game are not the best and they seem somewhat lacking, especially when compared to other RPGs out on the market today (FFX-2, Dragon Quest 8, Digital Devil Saga, etc). Still, the graphics are not downright ugly, and the battles are now much more enjoyable with much better 3D graphics than the ones used in the original WA.

The game play of the game itself has improved for the most part. The game features many elements from other WA games, so WA: ACF now "fits in" with the other games in the series. However, some of the changes are a little bit of a disappointment. No longer can the player equip weapons and armor to their characters. They also cannot put summons on every character in the party, as they are all limited to one character. Also, Rudy (the protagonist of the game) uses his ARM exclusively in battle, which is somewhat debatable as to whether or not this is a good or bad change. Also item shops have been vastly down-graded, and players will have to search for healing items for a huge portion of the game. The makers also removed one of the more exploitable items from the first game (goat dolls), so the players will have to use more strategy when tackling the harder challenges in the later parts of the game. Finally, the game features more than the regular 3 main characters from the first that can be recruited to your party. While these extra characters are a nice addition, players may not even ever fully utilize them since they only become permanent members of your party after you have completed side-quests that occur towards the end of the game. Still, these extra characters can add to the power and overall feeling of accomplishment that goes into completing the game.

The game also has a plethora of "extras", ranging from artwork and sound galleries that can be obtained through completing various tasks and earning "Ex-Keys". It also comes with a bonus DVD that features episode 1 of the Wild Arms anime, which is highly recommended for fans of the series.

The sound quality of the game is surprisingly good, although some songs in the game fall into the generic RPG dungeon/battle/town music heap. For the most part however, the game features many well put together orchestrated/synthesized songs that are downright beautiful. One disappointment players might find however is that all of the spoken dialogue has been removed from the game. All of the Japanese voice acting is gone, and apparently the makers had some problems finding English voice actors to dub the American version. This somewhat deters from the overall feel of the game, and it can make the conversations somewhat of a drag, especially for people who have played the original WA and already know the story.

WA: ACF is highly recommended for anyone who has not played the original Wild Arms, and also recommended for anyone who has and needs a "new" RPG to tide them over in the midst of a game drought. It still feels somewhat not too long ago since the release of the original Wild Arms, and some may wonder while playing it: "Why was this remade so soon"? While it is a very polished remake, the question will probably linger in the back of the player's mind.




2 of 2 found the following review helpful:


3Falls Short of the Original  Feb 19, 2008 By Andrew Merkevicius
First of all, I've played the original several times, and it's one of my favorite RPG's. I'm a sucker for remakes, namely so that I can relive the experience in a whole new perspective, and when done right remakes can even surpass the original. With that said this remake is definately above average, and should be a model for other remakes.

But as much as I wanted to give this game a 5-star rating, there were some serious flaws that I could not overlook.

1) The infamous glitch. When you search for a town or dungeon or item on the map, sometimes the screen ends up getting cut off and you are unable to proceed forward unless you enter a town or dungeon. This in itself isn't so much a major flaw as it is annoying, but when you are hanging onto a thread of your life and have just traveled several paces, only to realize there is a (well, I guess you'd call it a blue box of some sort that prevents you from moving forward), the last thing I want to do is try to run back the way I came and see if I can avoid potentially powerful monsters only to find the town I just passed and make the glitch go away. There's also issues with the screen shaking from time to time, especially during cut scenes.

2) Lacking voice dialog in the FMV sequences. I could forgive the original PS and even the early days of the PS2 for leaving off voice talent. But this late into the PS2's life? Don't get me wrong, I don't mind reading. In fact, part of the joy in Wild Arms comes from reading the various books and speaking with the locals to gain knowledge on Filgaia's past. However, the actual movie sequences should have been voiced. In fact, the event file key you find in the outfield allows you to play back the movies you've seen, except this time they are without any dialog (scripted or spoken). This would lead one to believe it was voice was intended, but never included.

3) Battles are very tedious and overlong, and building your characters (with the exception of Jack and Emma) just was not as fun as the original. Part of the fame of the original was getting sucked into battle just to see it unfold in 3-D, which was quite a treat back in the days when 2-D was the rule outside of battle.

4) Cecilia know longer has the ability to use magic outside of battle. This requires that you now use your hard-earned items for healing, and you are not able to use magic to exit dungeons. In addition to that, you no longer have the advanced magic that was part of the original. All of your magic can be discovered in the first town (whether you have a crest graph or not), so there's no mystery as to what you will get later on. Group enemy attacks are now done through a Guardian, which is fine, except you don't find this guardian until late into the game and you are forced to watch the Guardian movie each time you use the attack in battle, until you find the key that allows you to turn the Guardian movies off.

5) I can understand that each character has a special weapon/ability, so naturally they removed the weapon shops. But what about an armor shop to help increase your defense?

6) You find your secondary characters so late into the game they're almost worthless (not that any of the secondary characters were worth the hassle to begin with). They could have had access to these characters spaced out better throughout the game. At least Jane has the Follow Me command to ensure you're first in battle, and Emma's Great Booster will really pump up Rudy and Jack's attacks.

Don't get me wrong. There's still potential here and this game is worthy of the remake it became. New puzzles, new locations, advanced storylines, and some of the best movie sequences I've seen in a long time, just to name a few, make this game worth the time. I just wished they'd waited and worked out some of the issues before releasing this game.

Updated 12/4/08: When I first played this game, I reviewed it right after completing it without going back to the original, so my fond memories of the original did effect my overall scoring with this game. I still think this game had some hurting flaws (especially considering the amount of glitches present in the game), but the game itself was very impressive. The story was much more detailed, the characters were well developed and deeply involved, and the layout was very well detailed. Some of the gameplay was certainly awkward (not being able to use magic outside of battle and not being able to escape from dungeons, no higher magic, no upgraded weapons or armor, not having to fight to learn your new sword techniques, missing dungeons and villains from the original game), but other aspects of the game were well improved (acquiring multiple characters, being able to swap them in and out of battle at your convenience, the ability to walk to avoid certain traps or plummeting over an edge, each character having their own set ability and/or fighting style. The music was great, although I still wished for voice dialog. Overall, my opinion of the game has certainly increased, and glitches aside (as this has more to do with the developers than it does the game), I give this 4 stars.


2 of 2 found the following review helpful:


5Overall, a good representation of the original  Jan 12, 2007 By Corum Seth Smith
Wild Arms Alter Code F is a remake of the original Wild Arms for Playstation. Wild Arms was a fantastic game, and so the franchise continued to the point of making a PS2 rendition of the original.

However, some things have changed. No items to restore MP. Fewer force point options, and three new playable characters, making a total of six. Personal skills take the place of personal equipment, and some of the scenery has changed.

In broad strokes, though, this game has what appealed to me in the earlier version: puzzle filled dungeons where you need to use tools to get further, great music, an epic battle with alien invaders, interesting sidequests, and of course, Zed (a very enjoyable character).

If you liked the original, you will thoroughly enjoy this remake. Still, if you like the idea of an RPG with a Wild West theme, you may well like Wild Arms. An excellent RPG for those who follow the genre.



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