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Untold Legends: The Warriors Code

Untold Legends: The Warriors Code
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Untold Legends: The Warriors Code

 
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FBA_814582410023Sony PSP

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In The Warrior's Code, the realm is one of chaos and oppression as a powerful warlord's horrific minions continue to slaughter and enslave the people. As one of five shape-changing characters, players will challenge their skills through an epic storyline consisting of five chapters with in-game cinematics, voiceovers and an upgraded Quest Journal. In addition, there are more than 45 areas featuring interactive objects, devious traps, destructible walls and ambient creatures.

 
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Product Details
Product Length:6.75 inches
Product Width:4.25 inches
Product Height:0.5 inches
Product Weight:0.31 pounds
Package Length:7.0 inches
Package Width:4.1 inches
Package Height:0.6 inches
Package Weight:0.25 pounds
Release Date:March 29, 2006
Average Customer Rating: based on 18 reviews

Game Information
Platform:Sony PSP
Media:Video Game
Item Quantity:1

Features
  • More than 45 areas featuring interactive objects, devious traps, destructible walls and ambient creatures.

  • 12 massive boss battles and more than 40 unique monsters

  • Featuring enhanced graphics, special effects and lighting with MP3 music support.

  • Experience 12 massive boss battles and more than 40 unique monsters with improved AI

  • New control schemes, enhanced mini-map and world map with fog of war and streamlined inventory, skill trees and quick menu options


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Customer Reviews
Average Customer Review:4.0 ( 18 customer reviews )
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Most Helpful Customer Reviews

39 of 41 found the following review helpful:


4Much improved over the first, but some challenges remain  Apr 04, 2006 By Chris Lee Mullins
I really enjoyed the first entry in this series - "Brotherhood of the Blade". Those who feel the same will find much to enjoy in the second entry, "The Warrior's Code".

People seem somewhat mystified as to WHY the Untold Legends games appeal to people. To be frank, I can't put my finger on it either. There's not much of a plot to speak of in either game. You walk around, you kill stuff, you level up and assign your stat points, equip yourself for the next challenge and kill more stuff. Its the same mentality for those of us who enjoy MMORPGs like WoW or Everquest - its all about the math, the sense of accomplishment and the challenge.

"The Warrior's Code" is a significant improvement over the "Brotherhood of the Blade". The story is much more fleshed out. No longer is the plot advanced through a series of ancient tomes found randomly through-out the game. The story advances through a series of FMV cut-scenes or in-engine scenes with actual VOICED dialogue as opposed to pages and pages of text. There's an obvious antagonist (the false Emperor of Koren Thal) and there's a defined uber-objective (depose this false Emperor and restore his non-evil half-brother to the throne).

Armor and weapon schemes are also more fleshed out. You can still upgrade socketed items using various gems found throughout the game, but the system is more flexible and yields more tangible results.

Combat is exactly the same - mash those buttons until everything around you is dead. And try not to die yourself. Of course, the reality is a little more complex. Potion management is ALOT more important this time around as you will often be traveling with (easily killed) companions...more on that later.

I'm told the graphics are much improved, and maybe that's the case. Without running the two games side-by-side, I'm at a loss to tell the difference. Surroundings are much different, but this is still a dungeon slog with the occasional excursion into desert wastelands or ghost towns.

Enemy AI is classified into two catagories - melee attackers who will attack you until dead, and ranged attackers who will run away when attacked themselves. Don't expect much of a challenge unless enemies come at you from all sides...which happens more often than you'd think.

Stuff that's annoying -

(1) Companions. For some strange and inexplicable reason, YOU are responsible for giving health potions to your companions. Their health does NOT regenerate and you are unable to give them potions unless they have less than half of their health left. You must be right next to them when they request a potion in order to hand it off. Extremely annoying. During one mission, you are required to escort a ghost into some deep dark catacombs. You are warned repeatedly about how defenseless this ghost is...and yet all throughout the mission, she's running off to take on the entire Wendigo horde all on her lonesome, and often to her death.

(Reminder - save and save often, especially with companions.)

(2)Still a couple of bugs in this game. One bug caused me to go to the next mission chapter without any infrastructure in the new town. No merchants, no one to talk to about the missions, no mission objectives. Nada. I had to go back to an old saved game and finish the last part of the previous chapter all over again.

(3) Dialogue trees aren't consistent. One character will mention conversations with other characters that haven't even happened yet.

(4) Severe visual tearing during outdoor sequences in town and in the desert. And while they've taken great pains to make the world look more 3D, you'll often find yourself fighting baddies under the cover of a rock overhang or building supports and unable to see a thing.

Eh, it sounds like I'm down on this game. Really, I'm not. I'm enjoying it immensely. Not so much for the story as for the process of building up this character and turning him/her into a total buttkicker. If they got anything right, its character creation.

Here's some tips for you -

(a) Potions are MUCH more important here than they were in the last game. And every character (I've played three out of five) requires an abundance of both health and mana (power).

(b) Make sure that your character has both ranged and melee weapons. You could get away with having a Barbarian without any ranged skills in the last game, but you won't get away with it here. Ranged attackers are more apt to run away from melee confrontations, and their attacks are much more potent.

(c) Don't rely upon changing into a fiend to win those boss battles. There's no good replacement for an inventory filled to the brim with power and health potions.

That's about it. I hope you enjoy the game. I certainly did.

8 of 9 found the following review helpful:


4A worthy sequel - Although Warriors Code has it's share of flaws  Apr 07, 2006 By Pearl Jams lion "the official lion of Pearl Jam"
Obviously when a company releases a video game, if it's the first of it's kind - Mostly little money is invested into it.. But because of Untold Legends' success, more money & time was put into the Warriors Code.. Unfourtantely they didn't quite get it right.

This game is much less generic.. the classes arent the usual Druid, Warrior, Alchemist, etc.. classes & that's nice - Also you've probably found out you can shape-shift into different beasts for a short duration, & that's a great change too..

However there's one big problem with this game... It's simply way too easy. Your character levels up MUCH quicker in this game than in the first Untold Legends, & too quickly for that matter. After about level 20, playing as the Prowler, even the toughest bosses died in a few hits.. & I would run through 10 or so creatures at once without my health even being effected! After a while.. there's just no challenge.. It's basically like you get to level 20 or so & you win.. They made the characters way too strong for the villains.

Also at times the quests are confusing in exactly where to go or what to do. I think it should also be noted that unlike the original, you really have to explore the entire map of everywhere you go, which makes things a bit tedious.

All in all.. It's about as good as the original Untold Legends... The cinematics are better, theres cooler characters, theres voice dubbing... But the original was definitely more challenging.

7 of 9 found the following review helpful:


5huge improvement from the first.....lots of new features!!!!!  Apr 13, 2006
This game is sooooooooooooooooooooooooooooo much better than the first. Instead of just pressing "x" all the time,joe can do charged attacks by pressing and holding x.You can also do attacks of oppertunity,witch are REALLY cool and are unique too each character.They do take a while to get the hang of though. the negitives stated in the other reveiws are pretty much true,but there are WAY more positives.I was afraid that this game would be to short,but this game is accually pretty long...... i bought it when it came out,and after a lot of playing,i have reached the final chapter. there are five chapters,all getting harder and longer as you go.A very good feature is that instead of the missions just being,"go to this place and kill this guy", this missions are a lot more complicated.for instince in one of them you have to go find this enemy tower,place charges,rescue a prisoner,and GET OUT. also in the first one everything was flat,but in this one,you can go up a ramp and see the level below and then come back down. another thing is there are 6 merchants.making it much less monotonous. HAVE NO DOUBTS ABOUT THIS GAME IT IS SOOOOOOOOOOOO FUN...SO GO BUY IT NOW!!!!!!!!!!!!!!!!!!!!

2 of 2 found the following review helpful:


2Fun at first, but quickly loses it's appeal  Jun 30, 2009 By Control Freak
I read some reviews about this game, and decided to get it(only ten bucks, so not too big of a loss). The game is exciting and fun-until you finish the first couple of quests. After that, the novelty of the game(it was my first RPG) wears off. You soon begin to realize that it is EXTREMELY repetitive, and far too easy(I completed the campaign mode, and only died about three times). While they do all have specific weapons and armor, the classes are all very similiar, with almost every class relying almost entirely on melee combat(they all have a ranged weapon, but it is hard to aim and not very effective, so I used special powerups, such as flaming shots, to eliminate ranged enemies, not a very effective method) the "magic" class, the disciple, starts off with one spell, and his melee weapon is awful, though he does have a shotgun, even if it doesn't make much sense in a mideival game. The graphics are terrible, and the bird's eye view makes it impossible to make out anything about yourself or any of the enemies, besides the giant ones. While you can get different armor and weapons throughout the game, there are basically three to five(maybe six) armor and weapon models for each armor piece and weapon for each class, and the game just adds different colors,names, and effects to the existing models, and calls it a new item. The gems that you can add to your weapons and armor work the same way, with there being about five or six of them, and they start off as "fractured" Ex. "fractured bloodstone", then they move on to plain gems Ex. "bloodstone", then superior Ex. "superior bloodstone". Most of the gems are fantastical gem names anyway, Ex. Sun Pearl, Blootstone, etc. Another testimony to the ridiculous ease of this game is the "rare" items' ability to be a LOT more common than they should be, in fact there are probably more rare items than there are normal ones. The game has somewhat long load times, especially when loading your character(the items can take up to ten seconds to all appear on your character card). Though this isn't too big of a problem, because of the bird's eye view, the character customization is very limited, basically you select your skin tone, hair style and hair color in the beginning, and that's it. There are few hair styles anyway, and most of them aren't attractive. The musice all sounds about the same, and it gets annoying. The online mode is boring, hardly anyone is ever on anyway, and there is no way to talk in game, only in the lobby. This can get annoying when playing a co-op online game, since you can't communicate with your partner. The game does have a few good things going for it, though. There is a long storyline, with one or two unexpected twists. There is a wide range of characters, and some of the enemies are ingenious ideas(even if a bit gnarly, Ex. a creature with it's arms sewn and chained to it's sides and a giant head that sucks up your power and then explodes, hurting you in the process). All in all, this is a very repetative, boring game that I would not recommend at all.

8 of 11 found the following review helpful:


5The Original Was Great (Multi-Player was Awesome), This One Tops it (ON-LINE Multi-Player)  May 17, 2006 By S. F. "meefirst"
OK, so I was a big fan of the original. It was a fun way to kill some time at the gym, or waiting in line for a movie, or on a trip in the car. And if you had a friend with a PSP, even better! The two of you could mix it up for even more fun. Now, with Warrior's Code, they take it a step further. If you're at the gym, and you can tap into an unsecured line, or if you're away on business, and the hotel has free wireless, or even when you're at home on your own wireless network, you can link up with other players that have access to a wireless network. OK, so did I also mention the fact that while playing a linked game through two separate wireless neworks, there was no apparent slow down? Now that's impressive. I don't know how they were able to get everything to play so flawlessly in a linked game, but I like. Oh, and the single player game is a lot of fun, too.

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