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Suikoden V

Suikoden V
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Suikoden V

 
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PS2B000CC5CHW

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Celebrate the 10th anniversary of Suikoden with an all-new role-playing adventure filled with mystery and suspense. In the land of Farlena, a prosperous and beautiful country governed by the matriarchy and the benevolent power of the Sun Rune, civil unrest arises and the queen is forced to use the Sun Rune to quell the uprising, but at what cost? Journey as the prince in an expansive quest uncovering the mysteries surrounding the Sun Rune, the civil unrest and the dark intent of an unknown power in the greatest Suikoden saga yet!

 
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Product Details
Product Length:7.5 inches
Product Width:5.5 inches
Product Height:0.75 inches
Product Weight:0.5 pounds
Package Length:7.8 inches
Package Width:5.1 inches
Package Height:0.7 inches
Package Weight:0.05 pounds
Release Date:September 08, 2006
Average Customer Rating: based on 45 reviews

Game Information
Platform:PlayStation2
Media:Video Game
Item Quantity:1

Features
  • The longest Suikoden storyline ever, with cut scenes, multiple endings, storyline branches and unimaginable plot twists

  • Uncover the 108 Stars of Destiny to build up and customize a home base

  • Tactical Formation System for more than 20 strategic formations in battle

  • Take 6 member parties into battle with over 60 playable characters -- millions of possible party combinations

  • Strategic map battles with hundreds of troops in huge army skirmishes


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Customer Reviews
Average Customer Review:4.5 ( 45 customer reviews )
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Most Helpful Customer Reviews

79 of 84 found the following review helpful:


5Suikoden is Back!  Mar 28, 2006 By Douglas R. Gustafson "Suikoden --------- Stargate, unite!"
Suikoden in all its glory is back! I have just finished the game and am now writing this review.

First of all, when I picked up this game, I wasnt expecting much, after the failure that was suikoden IV (I liked it, but it wasnt suikoden calibur) However, I was sadly mistaken. The graphics on this game arent that great but WHO CARES?! Where RPG's matter, this game gets it all right (Great story, awesome fortress, army battles are the best in this game.) One thing I did like about the graphics though was the birds eye point of view, like youre playing a 2-d RPG but its 3-d. Very awesome. I only have very minor complaints about this game (cant skip dialog, cant pause cutscenes, etc) But overall, I was very impressed

Maybe I'm just crazy, but yknow that feeling you got from PS1 RPGs that you just couldnt stop playing because the story was so good, or you beat a 50 hour long game in a week? Well, that feeling has been rare on PS2 due to companies having the philosophy of "If it looks better, it IS better" But yes, this game will definately have you hooked, and its sales arent stellar right now so please, do the world a favor and BUY THIS GAME! So we can get another awesome suikoden out there.

P.S. I am a suikoden Fan, but if a game is bad, i would tell you, so. If any of you are suikoden fans, this is on the level of Suikoden II (most claim to be the best game in the series)

30 of 30 found the following review helpful:


5Just might be better than II. It's that good.  Aug 30, 2006 By D. Feagin
Overall - 10/10 This was just a great game. The Storyline, Gameplay, Characters, and everything else were all top notch.

Storyline - 10/10 From the first scene in the game, the storyline had me hooked. It was a tragic tale that invokes all sorts of feelings, and makes you WANT to continue playing, and see what will happen next.

Characters - 10/10 Simply amazing. Not only does the game go into extreme detail with the Protagonist, Antagonist, and other main characters, but even with support characters who have but a small role in the actual story. The game does such a good job with this, that after playing through the game, you will feel like you know all of the characters.

Gameplay - 9/10 The game was vastly entertaining, with the classic Suikoden style battle system, with some cool new features. Unlike IV, V returns to the classic 6 person battle party as was the case in I - III, and adds a new system of "Battle Formations" which give you certain advantages and let you tailor your party towards Physical Attacks, Magic, or a balance. The "Skills" system, which was introduced in III is also back. The only thing keeping me from giving a 10 here is the extreme difficulty in recruiting some of the characters, which any Suikoden fan knows is a must if going for the good ending. I know that it took me multiple hours to figure out how to recruit some of the characters, and would frustrate a casual gamer, who isn't obsessed with perfecting games like I am.

Difficulty - 7/10 The game itself was not difficult, in that I never found myself in battles that I could not win, but leveling up and strengthening character weapons/armor is neccesary, and slacking in either of these departments would likely make my previous statement untrue. The War battles take a while to master, but once you get the hang of it, the shouldn't be TOO bad, as long as you follow the objectives given rather than trying to wipe out every enemy. Individual Duels are tougher in this game becuase I found a number of the participants harder to read than in previous Suikoden games. The most difficult part of the game, as I stated above, was recruiting all the characters.

Length - 10/10 This is an EXTREMELY LONG game, which should excite any RPG fan. If you simply play through the game and do not recruit every character and uncover every secret, you will likely spend 35-40 hours. On the other hand, if you, as I did, go for a perfect game, you will likely spend 65+ hours on the game.

22 of 22 found the following review helpful:


5A Brilliant Game  Apr 07, 2006 By S. Rhodes
If you're an RPGer, and you're a serious one, Suikoden V should be one of the RPGs on your list this year. It's fun, long, and showers a lot of replay value. The game just all around shines, and it's easy to see why. Suikoden IV was nothing special, but if you lost faith in the series after it, allow Suikoden V to restore that faith.

In the Queendom (yes, Queendom) of Falena, villagers are beginning to question Queen Arshtat's motives. Her form of justice was torching a village and it's countryside. As the Prince of Falena, you're sent in to investigate the matters for yourself. It soon becomes easy to turn your back on the Queen. There's a reason for her mor wicked actions, and after a while you're not going to be used anymore. You're going to investigate. The story begins kind of slowly, putting you to the task of running errands for most of the beginning, but once you get past that, the game really takes off.

For what it's worth, Suikoden V has a great story, and a brilliant cast of characters. Throughout the game it's great to watch your characters grow, including the Prince. There are tons of characters who you can get to join your cause, and all of them are very well developed. There are 108 characters in all. In most RPGs with an unrealistically large number of characters, the character development is terrible. This isn't true in Suikoden V. Each character is distinctly their own. The array of characters that join you is also interesting. You'll have just normal civillians. Chef's, detectives, ordinary peasants who are willing to fight for your cause. The way at which you obtain them is also interesting. Some will join based on what you say, others will join you depending on who is currently among your ranks. Some won't join you until you've got A LOT of people. This also works out to manipulate the ending of the game itself, as well as certain story sequences. The bulk of Suikoden V is actually getting all these characters, and it is perhaps the strongest part of the game.

The battle system is pretty cool too. You'll have six characters in battle at a time. You can set up your characters in battle in a way that you earn certain bonuses. There are formations that allow you to up your attack power, magical power and plenty more. It's awesome to tinker around with, and makes battling more interesting. The only thing that bogs down battling is the load times before it, which over time become pretty annoying.

Alongside the normal, everyday battle... you'll be able to duel as the story moves on. The duels aren't especially challenging. They way they're done is similar to Pokemon in a way. You can attack, use a special attack or defend. It's like Rock, Paper, Scissors. Everything has the potential to lose. For example, you can't defend against a special attack but you can use a regular attack to offset it. Those you're dueling will usually call out what they're going to do, and you'll have somewhere around three or four seconds to decide how to offset it. Dueling isn't especially hard, but it has its moments.

There are also army battles on land and sea, and to be honest, they're no different than the duels. You'll have to move closer to the enemy, but they pretty much play out in the same way. However, this is where the bulk of your 108 characters come into play. They are, essentially, your army.

Graphically, Suikoden V is good. Good, not especially great. Most characters are pretty detailed and the enviroments are colorful. The PS2 is capable of better, but in all honesty, Suikoden V is NOT by any means a bad looking game. It's a good looking game, just not as good looking as others that have set the bar. Soundwise, the game sounds great. Mixing classic music from the series with other tunes. The new tunes are used perfectly when setting the mood of certain scenes.

Suikoden V is full of good voice acting. It isn't always perfect, but it works out just right. Some characters sound perfect, others you're scratching your head and wondering what the deal is. You won't find yourself questioning the voices too often, though. Most of the voice acting is good, and the voices that matter you'll be proud of.

Suikoden V is a gem. It's got lots of replayability, and tons of well developed characters. It's one of the most exciting RPGs of the year, and any RPGer would be proud to have it.

The Good

+Great storyline

+Tons of characters

+Well developed charactes

+Fun battle system

+Overall good voice acting

+Good graphics

+Great soundtrack

The Bad

-The load times for battles

-Duels and army battles aren't really all that difficult

21 of 22 found the following review helpful:


4Castle Building For Fun And Profit  Jul 19, 2006 By Marc Ruby™ "The Noh Hare™"
I'm not quite sure what I expected when I started Suikoden 5. My first meeting with this series was Suikoden 3, which I enjoyed greatly. Konami had made a definite effort to compete with the Final Fantasy series, and while they are different style games, the result for Konami was a genuinely compelling fantasy odyssey. I was less thrilled with Suikoden 4, which was a step backward in technology with very flat characters and a plot that lacked the vastness of Suikoden 3.

So here comes Suikoden 5 which, strangely enough, has been simplified to the point of almost being a throwback to a PSOne game, lacking event the graphic finesse of its predecessor, but which is every bit as interesting a game as Suikoden 3. Once you get past the lack of fine detail, you can't help but notice that the artistic design itself is excellent. The plot is intricate, and the fight system is solid without being overwhelming. And it's a very big world with plenty to look at and interact with.

If you haven't played a Suikoden game before, the underlying structure is political, and a good part of the game involves international and interpersonal relationships. One of the keys to the games are the 108 stars - characters that must be found, recruited, and used during the fights and battles to come. They must be trained, armed, and occasionally coddled in order to complete the game successfully. You not only get to deal with the traditional hack and slash of traditional combat, you have to cope with a real time battle system. When you're not doing that you can go on trading expeditions to make money. And you will always need to make money.

This otherwise successful game has two flaws from my point of view. I found the tactical warfare system difficult to work with. I seemed to be getting the job done, but I was never sure what it was that I was doing right. Another irritant is the number of random fights encountered in fields and dungeons. When you are in the middle of trying to figure out a puzzle or a maze, getting interrupted every three steps can get on your nerves.

Over all, this was a game that far exceeded my initial impressions. I contribute this to the complexity of many of the characters. This kept up the flow of surprises that make a game interesting. I'd play it again some day.

14 of 15 found the following review helpful:


5Suikoden V brings the series back to great form  Sep 11, 2006 By A. Sandoc "sussarakhen"
Konami's Suikoden series has been a fixture in the Playstation console systems since the PS1. While not as graphically beautiful as Square-Enix's Final Fantasy series of role-playing games, Konami's own Suikoden rpgs more than held its own in complexity of character development and storylines. These two factors have become something the Final Fantasy rpgs have really lacked since Final Fantasy VII. I would even say the Final Fantasy series hit its high-point in Final Fantasy VI and has been downhill since. Not so with the Suikoden series. From the beginning the series has beautifully combined characters and storylines to create a game that still uses the basic stats and experience mechanics of most Japanese RPGs but with a unique brand of npc recruiting and a wholly realized complex world which grows and reveals itself with each successive game in the series.

In 2006, Konami released Suikoden V in North America and there were some trepidations on how well the game would turn out. The previous game in the series, Suikoden IV, was abit underwhelming in its execution. A rarity in the Suikoden series in that the game was just ok; with some fans calling it awful. But even Suikoden IV still played better and its story less cliche than most rpgs coming out of Japan. Suikoden fans needn't have worried about this latest entry in the series. Suikoden V doesn't bring anything new or innovating in terms of graphics to the genre (but then Suikoden games never has in the past) but what it did was bring back the series to the high-standard of character development and storyline the series was very well-known and critically-acclaimed for.

Set six years before the events which played out in Suikoden I, Suikoden V takes places in the Queendom of Falena whose current Queen has in her possession the Sun Rune. The Sun Rune is one of the 27 True Runes which makes the backbone of what makes the critical events of the Suikoden Universe so unique to the role-playing genre. Queen Arshtat rules Falena with the Sun Rune but events prior to the beginning of the game (told in flashback) has set into motion a dangerous game of political machinations and powergrabbing between two powerful groups in the Houses of Barows and Godwins with the Sun Rune in the middle of it all.

The player is given control of Queen Arshtat's only son to figure out just what sort of secret plans either Houses has in store for the Royals. Accompanying the player are Arshtat's sister Sialeeds, his bodyguard and lifelong friend Lyon, and Georg (a familiar face for those who have played the previous games in the series). As the game's story unfolds the complexity of the power struggle between Barows and Godwins and those of the Falenan Royal Family becomes more than a struggle for the realm of Falena but for its ultimate survival as something powerful and beyond human comprehension has slowly influenced those in close proximity. There's moments of extreme sadness and ultimate sacrifices and love. Machiavellian plots and counterplots from both the protagonists and antagonists keep the player guessing as to how the story will play out. There's also betrayals and genocidal actions which gives this entry to the series the dark edge the previous fourth Suikoden lacked.

Unlike most JRPG's (Japanese RPGs), Suikoden V doesn't have an end-of-the-world storyline but one which stays regional, but makes the plot no less epic and actually gives the game more freedom in how the story unfolds. Suikoden V's story has to rank up there with Suikoden II's as one of the best rpg storylines ever and only lags behind the second game due to that game's having a brilliant and memorable villain in one Luca Blight. The main characters and most of the 108 Stars of Destiny characters were well-written with their own distinct personalities and motivations for joining the fight. The dialogue during the game is mostly done through text with each character show in anime-style profiles. The cutscenes on the other hand uses voice acting which for a rpg was done pretty well with voice actors who actually gave each character voiced a distinct personality. It would've been nice if Konami had included the Japanese voice-acting in addition to the English translation. It's a minor gripe, but nothing that takes away from making Suikoden V such a great game.

The gameplay mechanics returns back to the 6-party formation from the first three games in the series. There's still the usual co-operative attacks when certain combinations of characters are put in the battle party. The co-op attacks could involve just two characters all the way up to six characters combining to create devastating non-runic attacks. There's also co-op attacks between characters using runes. These combined runic attacks are some of the most damaging attacks in the game and allows the player a reason to actually bring a balanced party of 6 characters that's made up of fighter strong in physical attacks and those adept in runes. The newest change in the battle mechanics occur in the war battles. Gone is the turn-based system that's worked well in the first four games. Suikoden V's war battles now takes place in real-time which makes for much more hectic battles. The player must constantly know where each of his units are and how they're stacked up against the opposing forces. This change in the system was a good one and here's hoping that in the next Suikoden game for the upcoming nextgen systems, Konami builds on this real-time war battle.

Suikoden V is a great game and also brings the Suikoden series back to great form after an interesting but lackluster attempt at innovation with Suikoden IV. This fifth entry did everything right in what made the series great. It had a great and compelling storyline with complex and distinct characters. Suikoden V misses surpassing the great Suikoden II in greatness just due to that game having certain classic and memorable characters. This is an unfair comparison but something that still puts the second game ahead of V, but just barely. That shows just how great this game really is. Already announced by Suikoden's creators that V will be the last Suikoden game for this current generation of Playstation console system. The next installment will have nextgen hardware at its disposal and I, for one, can't wait to see what the next one will turn out to be. Until then I shall continue to play and enjoy Suikoden V the second time around with its New Game + option that unlocks after a player finishes the game.

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