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10 of 10 found the following review helpful:
Beutifull Space Combat Mar 22, 2001
By Jason Hartman
"BrokenWire"
First let me say that I love Star Wars. That's anything about Star Wars; I have seen all six movies (I'm sure some of you have too) and have played all the games that have come out with the name Star Wars on it. With that aside let me just say that this was probably the best Star Wars game to come out since Tie fighter, the only exception being Jedi Power Battles, which was fun, but not in the same way. Star Wars Starfighter is a space combat game that uses a flight sim control style that falls just short of the realism provided by Tie fighter, but what was lost in the realism was gained in the terrific graphics. I was completely blown away by the canyon runs and full-scale space battles. The movies themselves did not contain such spectacularly large and complex space fight scenes. I became dizzy at some points and just had to pause the game to try and get my bearings again. Truly a marvelous piece of programming.My only complaints about this game come from features that existed in other games provided by Lucas arts that were missing from this one. The most notable is the non-existent map. Perhaps I couldn't find it but in either case there was no map and without one the complicated space battles turned into allot of spinning over and over again looking for the place I'm supposed to go. The next problem is the limited control over the armament and selection of ships. In most other space combat games by Lucas Arts you are able to select what ship you wish to fly and what armament you want on your ship. Additionally during combat switching between shields, weapons, engines and the like all added that much more fun to the game. This one on the other hand functioned like an arcade game and did not provide such complications, which could be good for some players. For those of you that loved tie fighter and x-wing then you will appreciate the advancements that have been made with Starfighter. Increasing the difficulty level until your ship turns into stardust on the first training mission makes up for its rather short playtime. So go out rent it, buy it, borrow it from a friend, but by all means play it.
8 of 8 found the following review helpful:
Starfighter = Redeemer Jun 27, 2001 Pros: > Fabulous futuristic dogfights > Superb graphics immerse you into another galaxy > Well-polished physics engine gives just the right feel > Amazingly fun and altogether simple Cons: > Few vehicles and weapons > Some levels are a bit limited > You might not even remember the music > The level borders just plain out suck Can you spell best Star Wars game ever? S-T-A-R-F-I-G-H-T-E-R! When I say best, I'm saying that you should take a look at all the star wars game failures. This game game is truly a redeemer for all the wanna bes in the past. It's not exactly X-wing VS TIE, but it gets the job done. This game has serious style and all-out fun. Starfighter really demonstrates what that confusiong "stuff" inside the Playstation 2 can do. Level one, you smoothly load yourself into the cockpit of that gorgeous yellow ship. Essara guides you through your training down a narrow conyon. She soon tells you to fire. You press a button, wow! Did I really do that? Yep, the game is that smooth. Right after that you go into space for the real thing with bravo flight. From then on it's eplosions and dogfights galore. The story doen't exactly pull you in, but that's what the awesome dogfights are for. You start off Rhys, then someone destroys your ship and your friend. Soon you find yourself poking around as Vana. Nym imprisons her and you fly around as him a bit. Then your find yourself as one of the three ships rescuing or assaulting. That is until the usual fourteenth level called The Final Assault. Here's where you usually fight a boss and see a big ''splosion'' at the end, only the "splosion", isn't that great. The graphics suit the game because if they were any better, then the game would have a low frame rate constatntly. Not to mention there are little sputters of choppy game in the loaded with action levels. While on the subject, a dissappointing thing for ps2 owners is that Starfighter will be coming out with enhanced graphics for Xbox. As for the soundtrack, well it' not too noticeable, but it's adequate. Nothing out of the ordinary for a Star Wars game. The same goes for the sound effects, mediocre. This game is polished, very well polished. Though it seems as though the maker's batteries were running a bit low at the end, hence the small-scale "splosion". So why get this game? My reason is because it's not a sport game. Your's can be that it's fun, a reason as simple as the game. They only deserved as much credit as effort they put into the game. That's why I give this game (a five star rating system is a bit simple for me): Score - 91%
11 of 12 found the following review helpful:
Great Game, But Some Flaws Mar 06, 2001
By Christopher OBrien
"siege"
The graphics are pretty grand (in places), and I must say that I really adore the flight control on the main three ships (a combination of older Star Wars flying controls and the simpler Star Fox flying method). The on-board info (targeting system, shield indicator, etc) takes a bit to get used to, but gets intuitive real fast. The fallbacks are not in actual gameplay, but in the fact that I've managed to lock up the game three times (on two different copies). Twice on the initual bomber stage, and once in the one with the sattelites and the planetary cannon. I also absolutely ABHOR the game boundaries. Flying into an invisible wall will shake and bounce your fighter all over the place (like you've run into a rock ledge, rather than you've hit the boundary of the level). Other than the lockups and the poor implementation of boundaries though, it's a great game (something to play on the PS2 besides SSX, and Oni... FINALLY). If you're buying it strictly with a graphical orgy in mind, you're going to be disappointed in a lot of places, but if you're buying it for a high-paced flying game and pulling some amazing feats of dogfighting, you're in luck!!
11 of 12 found the following review helpful:
Jedi Starfighter is better Sep 04, 2002
By Sith Warlord
"Sith Warlord"
This game is well made. It has good graphics and gameplay. There are even a FEW missions which can be played 2 player. However, the new Jedi Starfighter game is twice as fun, and you can play all the missions 2 player on it. If you own neither one I suggest skipping this one and going right for Jedi Starfighter.
5 of 5 found the following review helpful:
Star Wars Starfighter: My Review Feb 13, 2004
By Stephen Lilley I received this game as a gift for my birthday in November of 2001, along with METAL GEAR SOLID 2: SONS OF LIBERTY. I completed the first mission and quickly fell out of it. The game sat on my shelf, un-played, until November of 2003 - two full years later. The only reason that I picked it up again was so I could properly beat it and put it to bed once and for all. I had recently decided that I had to many incomplete games, and was refusing to purchase another until I had finished all of the ones that I had. One thing is for sure, this game grew on me. I wasn't a fan of it in November of 2001, but I sure am now. Probably most comparable to STAR WARS: X-WING VS. TIE FIGHTER for the PC (which I love), this game features you piloting one of three characters on a variety of different missions on a variety of different worlds. In game graphics are really good. Ships look very detailed and accurate to the specifications that the movies set forth. Controls are perfect - I've got no complaints. While missions rarely are ever anything more than "Shoot a bunch of stationary objects while avoiding fire from various fighters", they always manage to be fun. They do, however, also manage to be frustrating at times. For one thing, you seem to be the only competent member of your squadron in the air at any given time. If you don't complete mission objectives, they won't get done. Asking for covering fire from teammates will help you very little, if at all. And despite always hearing your teammates cries for help, enemies tend to single you out pretty consistently and you are frequently bombarded by a large amount of laser fire, missiles, etc. This alone definitely hurts the final score. Another thing that hurts the score is the length. While the game consists of fifteen missions, very few will take you more than one try to complete. The story takes place around the events of STAR WARS EPISODE I: THE PHANTOM MENACE, and while it is better than the movie, it isn't anything to write home about. The introduction of the character works well enough (Character A's story will overlap with and serve as Character B's, effectively introducing the latter character), once it expands beyond that it tends to fall flat. Events come off as unmotivated, and above all confusing. The presentation here is very high. From detailed level locations to John Williams' classic score, nothing here fails to impress. All in all, I do believe that I should have given this game more of a chance two years ago. It was fun while it lasted (which wasn't very long), and it definitely made me want to go out and pick up STAR WARS: JEDI STARFIGHTER, which is something that I was totally against a few days prior to playing this game again.
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