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Silent Hill 2

Silent Hill 2
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Silent Hill 2

 
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Gamers looking for intellectual horror will find it in Silent Hill 2. As the story opens, James Sunderland receives a letter from his wife telling him to meet her in the town of Silent Hill. The only problem is that she's been dead for three years. In hopes of reuniting with her, Sunderland explores the haunted town, where he has many terrifying and unexpected encounters. While the brilliantly designed monsters are indeed scary, it's the complex twists and turns of the plot that really produce the game's terror. The gameplay is largely puzzle based. Much of it involves gathering clues and items to solve each puzzle. A few fights are thrown in, but these are quite easy, and are mostly used to show off the developers' bizarre creations. The level of both puzzles and fighting can be adjusted to match each player's skill level. Although its mechanics are rudimentary, the game's presentation is anything but. A heavy use of fog is the game's hallmark effect, greatly adding to the mood. Sound--both effects and music--alternates between eerie silence and sudden, shocking crescendos. Although the graphics and sound are both topnotch, the real star of this game is the story. It's very rich and intricate--a sharp contrast to the banal scenarios that frame most games. Although the game is short (around 10 hours), players will want to give it another go to discover its multiple endings and secret items. Despite basic gameplay, Silent Hill 2 is an excellent choice for gamers looking for cerebral thrills. Parents should note that in addition to violence and gore, this game deals with such topics as suicide, homicide, and euthanasia. --Raymond M. Padilla Pros: Scary and stylish graphics Excellent cutscenes Effective sound effects and music Original creature design

 
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Product Details
Package Length:7.4 inches
Package Width:5.5 inches
Package Height:0.5 inches
Package Weight:0.2 pounds
Average Customer Rating: based on 291 reviews

Game Information
Platform:PlayStation2
Media:Video Game
Item Quantity:1

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Customer Reviews
Average Customer Review:4.5 ( 291 customer reviews )
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76 of 77 found the following review helpful:


5A nightmarish masterpiece.  Apr 02, 2002 By Lord Chimp
Silent Hill 2 is a harrowing story that many people may not understand. The exposition sweeps us into the world of James Sunderland, who has received a letter from his wife, Mary, requesting a rendezvous in the resort town of Silent Hill. So what? Mary has been dead for three years. James isn't sure what to make of this, but he goes to the town anyway. Mysteriously, it seems abandoned, it is choked with a thick fog, and ungodly creatures lurk in the streets.

Silent Hill 2 is masterpiece of persisting psychological tension -- not a huge step beyond the original game, just a refinement to near-perfect horror. It is about the very essence of fear, captured in myriad qualities. The grimy visuals, the horrifying sound, the manipulation of your senses...

The designers behind this game knew _exactly_ how to evince fear in a player. They play on the fears a lot of regular people have...strange, dark places; darkness; weird sounds. Firstly, your vision often somehow restricted. Most oppressive is the ubiquitous fog sluiced in the town; in dark places, you must rely on a flashlight. Sound is also used effectively. James carries a radio that creates distorted noise when monsters are near. Imagine the uneasiness of the following situation: you are standing in a dark, narrow hallway, your flashlight shining ahead, revealing nothing. However, you are nearly deafened by the cacophony coming from your radio, and there is a fleshy thump of a demonic creature staggering around somewhere ahead.

The sum of these effects (visual and sound) is a pervasive fear that can be virtually suffocating. It goes farther, still. Random sounds can be heard as you explore. Maybe you'll enter a room and hear breaking glass. This puts you on edge, because you think it could be an attacker or just a random sound inserted to frighten you...there's no way to tell. Sometimes an area will contain a monster physically unable to attack you, but because of the darkness there is no way to tell. You will be constantly on alert because of the monster's sounds and the static of your radio. With the right audio gear, the game can be experienced in surround sound, which greatly enriches the experience. The music can be downright terrifying...although it is rarely music, actually. Often, it is just oppressively creepy atmospheric noise.

The visuals also work hard to unsettle you. Camera angles often impair vision, used to inject senses of claustrophobia or vertigo. Aesthetically, this design team is so deranged/talented it's scary. Grimy environments, decrepit buildings, messages written in blood... That's not so bad though. The truly frightening imagery appears later, where blood covers walls like paint, rusty iron grates cover abyssal pits, gruesome paintings adorn rooms, sheets covers walls and floors (why _is_ that so creepy?), and generally weird, sick stuff that eludes description. Silent Hill 2 has you exploring locales like an underground prison and a mental hospital, which let the developers show off their devilishly twisted creativity. The monsters are sick and bizarre, usually resembling fleshy, humanoid things smeared with red-black gore. Their movements alone are unsettling, with jerky, sporadic movements and attacks.

It's difficult to describe how all these elements factor into the experience. Let me try and explain my own thoughts... From the beginning, the game is unsettling, and it is relentless in its tension. As the game goes on, I found that it was becoming psychologically and even physically taxing to continue. Every encounter with a monster left me tired. It's not that fighting the monsters were difficult in gameplay terms, but their movements and sounds created a nearly paralyzing desperation. All of the twisted imagery, jarring sounds, and unending anxiety really wore me down. But it's just a game, right? Sure, but the guys at Konami tapped into virtually every conceivable factor that makes one afraid, and they mercilessly hammer at you. The visceral impact of this game is nearly incomparable.

The game is paced very well, from the tepid yet nerve-racking opening to the intense final hour, and the game is set up so you don't have to backtrack as much as you did in the first game. The puzzles are pretty easy (even if you put riddle difficulty on "hard"), but clever and disturbing in their own way. I don't think the game is difficult, but it _seems_ like it is, because it keeps beating up your courage.

Some have said Silent Hill 2's story is stupidly convoluted and weird. I would suggest those who make such comments have not bothered to think about the story fully. In-depth analysis reveals the story's complex brilliance. I encourage players to ask themselves: What is the very nature of Silent Hill -- how does it affect the people there? What is the connection shared between the humans drawn to the town -- and how is Laura different from the rest? What is the underlying cause behind the different monsters that appear? The answers lead to understanding. Having played and analyzed the story of the first game will help one's grasp of the second, as well. Silent Hill's story is so deliciously complex and open to interpretation that it beats not only most games, but also a wealth of good cinema and literature. Really.

Silent Hill 2 has four endings, as well as a fifth joke ending. Usually if a game has more than two endings I won't pursue them because I don't have the time, but my desire to more fully experience this game drove me to getting the four main ones. They are called: "Maria", "Water", "Leaving", and "Rebirth". Personally, I interpreted "Leaving" to be the happiest ending, but opinions may vary. "Rebirth" is particularly dark and twisted, available only after beating the game once and acquiring several secret items. The game can be beaten once in about 10 hours, but I think it's still a great value given the sheer intensity of the experience. Quality over quantity!

There is still much more I could say (I could write a book on the plot analysis), but I think I'm pushing Amazon.com's word limit. In short: this is by far the most frightening game ever. Don't pass it up.

40 of 43 found the following review helpful:


5A horror fan's best nightmare.  Nov 10, 2001
James Sunderland's wife Mary died 3 years ago. Since then, James has been fighting off depression and guilt, living a shadow of his life. One day, he recieves a letter from his wife. His dead wife. She beckons him to their "special place", a sleepy New England town called Silent Hill, nestled around the bank of Toulca Lake. It's been a long time since James and Mary had their vacation there. Mary loved it so much, so could it be that she's still there, now, waiting for him?

That's the basic plot, and that's all you need to know from the start. Things will get much more involved, perhaps to the point where you don't want them to...

This game, hands down, is a work of art. It deserves much higher accolades than I think it's been allowed so far, with most of the reviews from major publications basically saying "Oh, it's good, it's creepy, you'll like it, now sit back and read some more Metal Gear Solid 2 coverage." I've got nothing against Metal Gear 2, really, but it's a shame this game (and so many others) have been overshadowed by it, because this is right when the PS2 is starting to put out some serious AAA titles. This, naturally, is one of them.

Without giving too much of the plot away, it's a safe bet that this game is not one of those "pick it up, play for a bit, put it down" kind of games. The story and atmosphere will easily draw you in and creep you out, but like they say, you can lead a horse to water but you can't make him drink. If you play this game with the lights on, a party going in the back room, and a phone in your ear, you may as well not play it. I've seen lots of people buy this game and try and tell me "yeah, it's creepy, but it's no big deal." So, I say, did you play it with the lights out? "Well, no." How about the sound up? "No, I was listening to the radio." Were you alone? "No, my brother kept switching the channels." Well, no wonder it wasn't scary!

To really appreciate the game, there are 2 that things must be done.
1. Set the mood. Play it ALONE, at NIGHT, with the lights OUT and the sound up very LOUD. This is crucial, and I'm kind of surprised they didn't simply instruct people to do this in the manual. Atmosphere is half the game's selling point, and if you ruin that, the game looses a good deal of it's charm. If you have wimpy sound, you're not going to jump or even be affected by the game's specific use of certain sounds made to strike emotional responses within people. HAving the lights will kill a good amount of the tension as the purpose of the game in many parts is to severely limit your field of vision. When you're seeing James wandering dark halls with your furniture intruding on your point of view, it's not the same as seeing nothing but James, alone, with a single cone of light as the only viewable source. Think of it like a movie. Movies are widescreen so they fill your vision. This game is meant to be played the same way.

2. Pay attention! If you have "no time to sit down and play video games" then this is not a game for you. Likewise, if your attention span is so short that you can't sit through an episode of The Sopranos if someone isn't getting whacked onscreen, pass this game up. It's not meant for you, and you'll be wasting your money. If, however, you think you can spare an hour or so every other night where you can be by yourself and can actually focus, you'll be rewarded by a surprisingly deep and well constructed game that will creep you out and keep you interested. The game is not boring, but it isn't spoonfed to you either. The "M" rating is there for a reason, folks. It's not just for violence, this thing requires the attention span of at least a 17 year old as well. The puzzles make a fair amount of sense and aren't particularly hard (the first puzzle area is actually the most difficult) but you'll get stumped if you haven't been listening or watching. James takes notes and draws maps for you, but you do have to check them occasionally.

With that out of the way, I seriously can't suggest this game enough for someone looking for a deep, involving game that plays with the emotions. This game has almost nothing to do, plot wise, with it's predecessor for the PSX. There ARE referrences to the first, but only vaugely, and they're easy to miss. Also, those who played Silent Hill 1 may be in for some dissapointment as far as the fear factor goes. While this game IS very creepy, SH1 veterans will probably be inured to it within three hours of play, and that's assuming you're doing the whole atmosphere thing. One of the big gripes with this game is that the "evil world" (SH1 vets will know exactly what I'm talking about) has been considerably weakened. You only really see the "real" evil world a few times in the game, and even then it's breif. Most of the time it's an odd hybrid, and this time the evil world only exists indoors. No more running around Silent Hill in it's other form. Whether this is a dissapointment or a relief depends on the player, but I stand by my assertion that the bottom of the hospital in Silent Hill 1 is far more terrifying than the Hospital in Silent Hill 2. The Hotel? Well, that's a different story (it's by far the best part of the game). When you get there, you'll see. Heh...Video Tapes in Silent Hill are ALWAYS disturbing.

So, the fear factor isn't as high, you say? (Keep reading, I'm almost done. You're doing so well!) So, what does the game have that's better? I mean, Silent Hill is supposed to be a HORROR game, right? Well, easy. This game is depressing. Very, extremely, kill yourself upon finishing it depressing. The first had nothing depressing in it whatsoever; it was all about the fear. This game will make you sit, staring at your TV trying to figure out who in the Konami development team hates you so much and why they put such horrible, horrible things in a video game to drive you to insanity. For the unlucky folk who get the "In Water" ending the first time around (run around hurt a lot, look at Angela's knife frequently, read the diary on the roof, and listen to EVERYTHING in it's entirety), be prepared to be mortified by the turn the game takes toward the end. It's so good because it's just so horrible. You don't expect to be moved when you play games, and sorrow is a harder emotion to invoke than fear. Hats of to Konami for pulling it off with aplomb, though there are points when I wonder if they shouldn't have just included a noose with the game.

Now, some quickie technical stuff. The game looks fantastic, but you may notice a grainy noise in the picture. That's SUPPOSED to be there. It adds atmosphere and makes everything look phenominally dirty. You can turn it off after you beat the game once. That taken into account, this game looks jaw-droppingly good. Detail is everywhere, seams are nonexistant (except in ONE spot - find it for fun!) and the characters move convincingly, especially in the cutscenes. The music this time around is actually, in some cases, music! This is a departure from SH1, where "music" consituted sending a sound tech guy to the ninth layer of Hell with a microphone and putting the results in the background of the game. The music this time is actually really good, but always fitting to the game (read: Dark as a train tunnel.) The voice acting is not even close to as bad as some people make it out to be. it's actually very good in some spots (Mary's yelling at James sounds totally convincing, which is REALLY rare in a video game) and never gets below average. At it's worst, it's unobtrusive, which as far as the survival horror genre goes, is a first. Steve Burnside from RE:CV anyone? God I wanted to kill him myself after four seconds of hearing him speak...

Also good is that this time the puzzles are fitting to the plot, and not nearly as random as some other games. The darkness is played up to full effect here (as before), and touches like the sheen on the bodies of the monsters and Mary's clothes, and James turning his head to look at obtainable items are nice touches that show just how much work went into the game. It has a high quality feel that leaps off the screen. You can use this to show off your PS2 without hesitation. It looks, sounds, and feels remarkable. Just make sure you're showing it off and that's it. Play it alone...

Highly, highly recommended. I've beaten it 4 times so far, and I'm still going back for more. This is totally the game I was hoping for, and hopefully you'll like it just as much.

23 of 23 found the following review helpful:


5The Hill is Back  Sep 30, 2001
Okay a review from a guy whose actually played the game, but first . . . I was prompted to write in when fellow reviewers rebutaled against some gent who gave this game a bad review when in fact he either didn't play it, played the demo, or played a japanese import version; which is sad. When Silent Hill one came out, I found a demo in some game magazine and gave it a whirl; and i hated it. There was a glitch in a puzzle, the controls were not very good, and the guy w/ the gun couldn't hit anything. Despite my thoughts, i noticed gamers and magazines raving how great it was, i checked into it asked questions and found the game was fixed from the demo, and they were right, i bought it and loved it. And that's all she wrote, so if you hate the game 'cause of a demo and/or import, go out and play the real deal, you'll thank yourself for it.

It might seem sad that one could get scared or freaked out by a game, but guarented this one, like its predecessor, will get to ya. The spooks and chills aren't the variety where you jump out and grab your sister from behind the staircase--startling. The horror and despair derives that from a deep story that gets into your mind and doesn't let go. The quality of Silent Hill is amazing; it isn't the same hash, it isn't evil corporations churning out zombies for profit (capcoms lol). The town of Silent Hill is corroded, dilapated; just like the first. The streets have been cut off from the rest of the world and freaky things r haunting the streets hidden in fog which now swirls and writhes about you like a living thing. Creatures abound and you can hear gnashing of teeth, growls, and a plethora of crumbling machines pistoning and squealing in the distance. This game will have you looking all about trying to locate these noises, making you wonder if theres something out there that will harm you.

Silent Hill is a sequel that stands on its own, you don't have to play the first to understand whats going on. The ps2 gives the game a whole new level of kick w/ its graphics. My one complaint w/ the first was the ugly and fairly bland enemies. Now we have a machine that truely brings out the terror of these monsters; by way of their looks and their flipped out movements. The story, you've probably heard, and the character is similar to harry mason from the first in that he isn't anyone special, no special forces rambo wanna bes here. I doubt the res evil crew could hack it in silent haha. Not appropriate for children; you may have to keep the lights on, friends nearby, and play it in increments, because people do get freaked out w/ this series (i know, i've had friends you couldn't sleep at night, and ran home in the after dark when they had to walk to their apartment from a friends-- and that guys was like 23). This is the first time i've played a game w/a dual shock and so the controls were a bit funky at first, but if you're like me, you'll take to it like a duck to water; the vibration only ads the game. Plus, if you don't mind zipping back to the graphics, its fun to see the main character swing his head back and forth w/ the analog. A cool feature w/ the game is that when you enter an area w/ an item, James will swing his head about to hone in on the object, making finding items and your foe alot easier. To be honest, I can't say enough about the good in this game, it may not be perfect, but hey, its a blast. Power up the game and watch the detailed (graphicly) intro, and I'll bet you'll be wondering why the hell would anyone go down the mountain road encased in fog . . . sorry no . . . james bud, if you're smart you would have turned back and run . . ask harry!! So come on in, relax, pick up that board, fire up the radio, welcome back to silent hill, the sanctuary of memories, welcome back to hell.

15 of 15 found the following review helpful:


5awesome sequel to the world's creepiest game  Dec 09, 2001 By Poo Poo Pooey
When simply viewing the game, the visuals are superbly done. A distinct atmosphere is created, and the character definition is excellent. At times, such features as fog and lack of lighting can overcast the graphics, however, this is meant to add to the environment, and it does just that. The CGs are beautiful as they should be, and are one of the reasons the game can be as spine-chilling as it is. The detail that is shown in these scenes is sick, and that�s what is great about them. Silent Hill 2 is absolutely a gross depiction of your worst nightmares, and is just that much more fun to experience while you are awake. Be warned, though, SH2 may seep into your subconscious and be waiting for you when you close your eyes, that�s how detailed a few cut scenes can get at times. When speaking solely of gameplay graphics, SH2 does a terrific job. The game doesn�t quite compete with titles such as Devil May Cry, ICO, or Gran Turismo 3, but then again, those types of games aren�t trying to create the atmosphere SH2 is hoping for. When attempting to create a setting that is eerie and mysterious, brilliant graphics are not what is desired. Konami has achieved a very paranormal affect, and the overall feeling of the game benefits because of it.

The story in Silent Hill 2, although taking place in the same town, is completely different then the first. If you recall, the original Silent Hill dealt with the character Harry, who was searching for his daughter, Cheryl, after a terrible car accident. SH2 tells the story of James, who has received a letter from his wife, Mary, saying she will be waiting for him in Silent Hill; the problem, however, is that Mary died three years ago of a severe illness. James knows his wife is dead, and although thinking the note may be a hoax, decides to journey on through the hellish conditions of Silent Hill. The gameplay is similar of the first, as it is your task to search the town encountering some of the most twisted and perverse images your mind can handle. Armed with only a wooden plank (stick) to begin with, you will soon be treated with a handgun to fight off creatures. I found, however, the 3-foot wooden stick to be very affective against the random creatures you encounter, especially since you need to save your handgun bullets for more ferocious enemies. Entangled in the game are clever puzzles for you to solve, which gives the gameplay an element of adventure that is nice to see. The difficulty of the puzzle is determined on the game setting you choose: Easy, Medium, or Hard, and the same is done with the Action level. What I like most about Silent Hill�s gameplay is the constant paranoia that you will feel. Given the constructed camera angles, at times things will literally jump out at you, immediately putting you on the offensive. The feeling of vulnerability and helplessness is played out perfectly, and truly gets your heart racing at points in the game. It is obvious that this aspect was looked into heavily by Konami, and in my eyes, they have succeeded.

The sound in Silent Hill 2 works perfectly with the surroundings, and makes for an intense encounter every time you turn around. When moving from room to room the musical score changes to accommodate your progression, and hints at unique happenings as they occur. Nothing gets your blood pumping faster than the gradual rise of supernatural music, with the added elements of small details creaking in the background. Without SH2�s sound, the game would be in no way at the level it is. Every door opening, every corner turn is executed with great presence, and allows the gamer to get the full feel of what Silent Hill is about. The voice acting is one of the best qualities in the game, as it is pulled off nicely. Konami could have rushed past this element, but I am very happy with what they have done. The background music is a mix of eerie tunes and the in-game sound affects are just as well done; stellar sound all around, which adds beautifully to the disposition.
Many people may still get frustrated with the control, and that�s understandable. However, with Konami�s added features, I find the control to be above average, with very little responsive problems.

For all lasting appeal purposes, it all comes down to the preference of the player. Silent Hill 2 has multiple endings, and therefore if desired, can have a very good replay value. For those who enjoy playing the game through once and stopping, obviously the replay value isn�t significant. To put it simply, if you enjoy the journey of the Silent Hill, you may very well want to venture another go at things. With the game being about 10-15 hours long, players may find themselves wanting more, and maybe changing the levels from Easy to Hard. Konami has allowed fans of the game excellent replay value, and have added elements that make this option possible.

In conclusion, to me, Silent Hill 2 did everything it set out to accomplish. People who are not fans of this genre may miss out, but in the overall picture of things Silent Hill 2 is a success in almost every category. Obviously, if you were as big a fan of the first game as I was, this purchase is a no-brainer. People who dislike survival horror games may find themselves not enjoying some truly wonderful gameplay features. However, in the end, Konami�s twisted look into the town of Silent Hill is quite well maneuvered, and possesses qualities that every fan of survival horror titles will appreciate.

9.2 / 10

22 of 24 found the following review helpful:


4Prepare to Lose Yourself in One Hell of a Game  Oct 15, 2001 By Curt Whitacre "Curt Whitacre"
Silent Hill 2 IS the scariest video game I've ever played. While the game does have flaws, it undoubtedly excells at the horror genre. If you're looking for a gorey action game (ala Resident Evil), then stick to the Capcom games. Silent Hill 2 isn't about using bazookas and flamethrowers to pulverize halpess zombies. In fact, Resident Evil is like a walk in the park when compared to the incredibly messed up stuff waiting for you in the quaint little lakeside resort town, Silent Hill.

So, the good news first. The graphics in Silent Hill 2 are absolutely incredible. James and the other members of the cast are incredibly lifelike and fairly complex, as far as video game characters go. The voice acting (and, for that matter, the script) isn't exactly Metal Gear Solid quality, but it's certainly better than anything offered by Capcom's various monster franchises. The real kicker with this game, though, is the ambiance. Silent Hill 2's "film grain" look was much touted and it really is amazing. The experience of playing this game is the equivalent to being in your favorite horror thriller. Take, for instance, the following scene: James and Maria an elevator within the positively nightmarish Silent Hill Hospital. Everything seems normal and safe within the elevator, when James radio suddenly starts picking up what sounds like a game show. All of the sudden, a horrific quiz show comes booming over the speakers. Sound weird? Well, YOU happen to be the contestant! To accept your prize, all you have to do is see what's behind mystery door number one. A word to the wise, you won't like the prize.

Now, for the bad. First and foremost is the unguided aspect of the game. Basically, Silent Hill 2 has you searching an entire city for... well, you don't really know. The obscurity of your quests can be a little frustrating at times. The game is also sectioned off into "levels", meaning once you've entered the aforementioned hospital, you can't leave until you've found EVERYTHING there is to discover. All of this, though, pales to the biggest problem of all: the fog. Creepy? Sure. Disorienting? Yeah. Overdone? Absolutely. There is SO much fog in Silent Hill that you can barely see two feet in front of you. Wondering through fog isn't as much scary as it is just plain boring. For the amount of graphical detail added to the interiors of the city, you'd think that more detail could be added to the city itself! Lastly, this game can be a bit slow at times. The games intro, for example, has you wondering around aimlessly for practically fifteen minutes before you encounter anything of a real significance. Stick with it, though, because this game definatley delivers once you get into it. Just pray you can make it out alive!

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