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Prinny: Can I Really Be The Hero?

Prinny: Can I Really Be The Hero?

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Prinny: Can I Really Be The Hero?

 
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GQDS_1_23_2012_857823001468PSP

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The most over the top side scrolling action game ever comes to the PSP. Players will take control 1000 penguin soldiers called Prinny to find ingredients for the ultimate desert. Players must utilize anything they find on the battlefield to combat vicious predators in the Netherworld.

 
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Product Details
Product Length:5.23 inches
Product Width:7.05 inches
Product Height:1.1 inches
Product Weight:0.15 pounds
Package Length:7.1 inches
Package Width:5.1 inches
Package Height:1.1 inches
Package Weight:0.15 pounds
Release Date:February 17, 2009
Average Customer Rating: based on 16 reviews

Game Information
Platform:Sony PSP
Media:Playstation / Limited Edition
Item Quantity:1

Features
  • Multiple modes -- standard and Hell mode -- add help when needed and hours worth of gameplay fun.

  • Players will get 1000 lives to beat this heart-pumping platforming side-scroller.

  • A wide variety of land and air vehicles that rigged with over to top weapons.

  • Music collection mode to find music tracks during game and replay them as background music.

  • Ridiculously comedic storyline and characters taken from the Disgaea franchise given a life of their own in an all new game series.


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Customer Reviews
Average Customer Review:4.0 ( 16 customer reviews )
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Most Helpful Customer Reviews

20 of 23 found the following review helpful:


3For the Masochistic Gamer  Feb 21, 2009 By S. Rhodes
Pros:

+Cute adorable prinnies!
+Good music
+Beautiful game
+Simple gameplay concepts

Cons:

-Unusually difficult game to the point of frustration. The game's elements all come together and blend really well, but dying over and over again through what can mostly be considered trial and error makes what is a very fun game somewhat more frustrating

Prinnies, if you don't know, come from a cult classic SRPG by Nippon Ichi called Disgaea. They've become quite iconic in the series for providing humor and their constant use of the word "Dood". What they're probably best known for, however, is being those little penguins that when tossed at the enemy... explode.

Prinny: Can I Really Be a Hero? is not a Strategy RPG. It is a side scrolling platformer, in which you are on a quest to create the ultimate dessert. If the quest itself seems dumb... well, you haven't exactly played a Disgaea game, which is not known for having deep enriching stories. They're mostly known for having ridiculous premises and their humor. That is exactly what you get from Prinny.

Let us talk about what Prinny does right. The first is simple, it's a beautiful looking game. There are vibrant, colorful environments and backgrounds throughout each level. You'll recognize a few Disgaea characters and enemies as well. It's quite nice to see this kind of detail in a 2D platformer. The game also sounds incredibly good. There are some surprisingly catchy tunes. The voice acting is not exactly strong, but it isn't like nails on a chalk board either. It just needs a bit more emotion than what it gives you from time to time.

When it comes down to the gameplay Prinny has simple basic concepts. Like any platformer you'll jump a lot. But you've also got standard blade attacks as well as a ground stomp to take on your enemies with. There's not much more to the gameplay than this, but there doesn't have to be. It's simple to learn but difficult to master... really really difficult to master.

As you begin your adventure you are given 1000 lives. This is not a joke: 1000 lives from the start. Surely a game must be crazy to give you 1000 lives, right? Well, this is where Prinny's big problem comes in. The game is designed so that you'll die. A lot. Make no mistake, Prinny is an incredibly challenging (and frustrating) gaming experience. Most of it comes from level design and the jumping mechanic. If you remember what it was like to play Ghost n' Goblins or the old school Castlevania games, you have an idea of how jumping will feel in this game. The difference is that timing is much more important than in those games. In fact, aside from bosses, the majority of your deaths might come from jumping. The first time you might not think it's such a big deal. But after missing a jump more than 20 times (which can and probably will happen) it becomes quite frustrating. You can double jump, but the problem will still persist. You can't change direction once you begin jumping. It sounds like something that wouldn't be a big issue, but it's actually a huge one. Even worse is that after dying several times from missing or having the wrong timing with a jump... your reward just might be another very frustrating and unreasonable test in jumping. The good news is that there are a lot of checkpoints.

Another aspect which really contributes to the difficulty level are the boss fights. For the most part it's all about pattern recognition. But this means a lot of trial and error goes into defeating a boss. You'll learn their pattern eventually, but it might be after dying 25 times or so. After a while dying... becomes repetitive.

Normally, difficulty is a very good thing in a game. Gamers have been complaining about games being too simple lately. Prinny is the antithesis to simplicity, but for the wrong reasons. It's difficulty, for the most part, comes through design. But missing a jump more than twenty times or having to die at a boss more than twenty times just to learn how to do it is a bit excessive. The game in and of itself isn't very long, but you'll see that by the time you get to the end, you might have lost half your lives (and remember you begin with 1000 lives!). You'll definitely feel good if you can slug through the entire adventure, but it hardly seems worth the trouble to do so.

However, for what it's worth, the game is fun. But it would've been more fun if it weren't quite this difficult. The amount of death you'll run into can elevate from a simple "whoops" to sometimes wanting to throw your PSP across the room. In short, it's a fun game, but not if you're going to be frustrated easily by what could largely be considered meaningless deaths.

Prinny: Can I Really Be The Hero? is by no means a bad game. You just might have a lot of fun with it. But for the easily frustrated it can be a test in patience as much as it is a test in skill. If you're a die-hard Disgaea fan or a die-hard Platformer, you just might enjoy this one.

3 of 3 found the following review helpful:


5Finnally dood.  Feb 19, 2009 By Chaz Ashley
I've been waiting for another good platformer for a good long while and this one certainly delivers, it's tough, it's fun, it's funny and has some great art. It really has some nostalgic value since it's a very traditional platformer in many ways but it still brings a lot to the table.

The craziest part is you get a thousand lives, that's 1,000 prinny lives to get the job done. There's two difficulty modes, one you get 4 hits before you blow up and die, the hard mode you get one hit and you blow up, though in both modes you have 1,000 lives to complete the game. There's a good amount of Disgaea comedy to it, you'll hear dood more than probably all 3 disgaea games combined, but it's just a hilarious adventure.

I'm about half way through and it's really a great game, it's hard and frustrating at times but the game is so much fun and is so well done so it makes it worth it. I had purchased this direct from Rosenqueen and it came with a sound track, a prinny plush and a PSP prinny case, something you can't beat for a fan of the disgaea series / turn based strat games

2 of 2 found the following review helpful:


5Great Box Set!  Sep 07, 2010 By Teresa G. Hobbs
If you are a Disgaea fan and are considering this game for your shelf DO NOT SETTLE for the retail version!!
Not only does this box contain the game, it also includes the complete soundtrack with a reversible cover, japanese lyrics, and an online comic page. The soundtrack is absolutely FABULOUS, don't trick yourself into thinking the soundtrack isn't neccesary, it is!
Buy this today or you'll regret it when you hear the soundtrack in-game. :)

1 of 1 found the following review helpful:


5A Review of Prinny: Can I Really Be The Hero?  Nov 19, 2010 By Dwayne J
When NIS first announced Prinny: Can I Really Be The Hero?, I was worried that it was going to be a half-assed attempt to milk the Disgaea cow. However, after playing the game, I'm impressed how much effort and attention to detail they put into this game. The back of the box claims that this is "their first ever action game", but it feels like they have years of experience and expertise in making side-scrolling platformers.

MUSIC

Prinny re-uses a lot of music from the original Disgaea, which is a good thing since the original Disgaea had some good music in it. The original songs are also pretty good, too, though in my completely objective opinion, it's not Tenpei Sato's best work. That said, I do not feel the need to make the distinction between fantastic and awesome.

Of course, being an action game, you're generally so busy trying not to get killed that you don't really have the chance to stop and enjoy the music. That said, Prinny is one of the few action games fortunate enough to have a J-RPG composer writing music for them, and it really shows. (Or sounds. Whatever.)

STORY

Like the rest of the Disgaea series, Prinny is a farce. The plot is irrelevant. It's all about the silly, crazy, stupidly ridiculous things that the game throws at you. In a good way. And being an action game, it doesn't really matter, because the story is really nothing more than an excuse to go beat the crap out of bad guys.

I would like to point out that the US localization of this game is absolutely fantastic. There were moments when I simply forgot I was playing a Japanese game, because the American English dialog and voice-overs just sounded so natural. And the fact that they used puns and referenced things only American gamers (well, okay, English-speaking parts of the internet, really) would understand goes to show how much care was put into the localization. I daresay the US localization of this game could teach so-called "fan translators" a thing or two about how to effectively translate something.

Lost in translation? Who cares? That which was lost was gained back three-fold.

GAMEPLAY

A lot of people mention the controls in this game, notably jumping. You lack air control. When you jump, you can't change directions in mid-air (just like in real life). Once you start your jump trajectory, you have to stay with that trajectory no matter what, even if it sends you flying into a bottomless pit. (Well, that's not entirely true, but more on that later.) A lot of scrubs dislike this feature, as it is indubitably leads to quite a lot of deaths. This is understandable, because the standard of side-scrolling platformers Mario Bros allows air control, and air control gives them fine control over their jumps.

Personally, I reject the notion that lack of air control is a flaw. There is precedence. Recall that Ghosts 'N Goblins and early Castlevania games also lacked air control. Complaining about lack of air control is like complaining about how moves in fighting games have cooldown. You'd be completely missing the point. These mechanics were intentionally added to the game to punish player mistakes. Not having jump control requires players to make precise jumps, which adds far more skill to the game than "guiding" your jumps with air control could.

And in fact, Prinny is more forgiving about its jumps than Ghosts 'N Goblins and early Castlevania games. Prinny has both double jump and hip pound (aka, "butt stomp" or "ground pound"), which both give the players opportunities to react in mid-air and correct their trajectory without sacrificing the need for precision. Not only that, but your prinnies could even grab onto ledges and climb them up (something not even Mario could do), which is very useful if you just barely missed a ledge (though required for some of the more difficult jumps).

I'll be completely honest with you, when I first played the game, I was rather dismayed that there was no air control. I was convinced that the lack of air control was there to artificially make the game more difficult with cheap deaths. After a few hours of playing, I stopped noticing the lack of air control. And at that point, I began to appreciate the fact that the game was willing and able to punish my poorly planned jumps. As it turns out, the lack of air control rarely results in cheap deaths. 99% of the time, when lack of air control kills you, it's because you were already aimed at a bottomless pit and/or enemy. (And a lot of the time, well-executed double jumps or hip pounds can save your life.)

The controls as a whole were pretty well done, too. Every single move you can do (all four of them) is useful and is regularly used in the heat of combat, and not just for gimmicky situations.

The level design was also very well done. The levels are short and sweet, but not so short that they're boringly fast, and the levels always have enough variety to keep things interesting. There's just the right mix of jumps and enemies that you get a well-rounded, fully fledged platformer experience. And every now and then, something interesting pops up, like a tank you can drive.

The boss fights are incredibly fun as well. Unlike some games where the boss is just a tougher version of a regular enemy and you have to wail on them for a while, Prinny's bosses actually have their own flavor and tactics, and the fast pace of the boss battles make it feel like a duel between champions (if a Prinny could be called a champion of anything). The more difficult boss fights in the game are absolute adrenaline rushes, and the bosses never resort to cheap tactics or bullet hell or sheer dumb luck to kill you. This results in battles where it's fun even if you get your ass handed to you on a silver platter.

The game itself is about 12 hours long on Standard (that is, "Easy") difficulty if you're moderately skilled, which is already pretty good for an action game. Take into account the game's replay value, and you easily get a hundred hours of gameplay off this game. And I don't mean simply playing the game again. I mean playing the levels in a different order to play different variants and fight different bosses, playing the secret levels or the secret side-story, or playing to collect all the hidden collectibles. Real replayability. (You could, of course, replay the game straight up. The game is just that damn good.)

Where Prinny truly shines, however, is the difficulty. Unfortunately, Prinny wasn't marketed as a difficult game, but word-of-mouth has definitely corrected that mistake. The game quickly gained a reputation for being one of the more difficult games in the modern era.

When I first heard about Prinny's difficulty, I was concerned that the game would be overly cheap and frustrating, either due to poor game design or due to sheer malice. I was wrong. There is a fine line between a fun challenge and a frustrating challenge, and while Prinny certainly gets very close to this line, it never crosses it. (Not even during the final boss battle that so many scrubs complain about.)

Yes, this game is difficult. But it's not unfairly so. When you die, it's because you made a mistake. And because the game designers wisely put a plethora of checkpoints into the game, you don't have to backtrack very far and redo long stretches of pain. Standard (that is, "Easy") reduces the frustration even further by giving you four hits before you die instead of just one. (Yes, four. The in-game description is somewhat misleading.)

Yes, this game is difficult. But it's not overly difficult. Anyone who says this game is too difficult hasn't played enough of the old school NES/SNES games like Ghosts 'N Goblins or Ninja Gaiden, or newer games like Mega Man 9 or I Wanna Be The Guy. And anyone who says Standard (that is, "Easy") Mode is too hard is a wimp. (Offense totally intended.) And if anyone bought the game not knowing what they were getting into, then I truly feel sorry for you. But you can't blame the game for being difficult any more than you can blame a cupcake for being smaller than a regular cake. (Cue relevant Penny Arcade comic.)

Yes, this game is difficult. But it's difficult in a good way. Unless you're a complete failure at side-scolling platformers (or unless you're playing on Hell's Finest--that is, "Hard"--in which case I have no pity on you whatsoever), then you'll end up thinking oh, if only I had done this instead of that, or if only I had timed it a little faster or slower, maybe I wouldn't have died there. By keeping victory just barely out of reach yet totally plausibly attainable, combined with the frequent checkpoints, the game almost never gets frustrating and continually entices you to try again. And since the game is so damn difficult as is (precisely BECAUSE the game is so damn difficult), you truly get a sense of accomplishment when you clear a tough level. (Not like clearing a walk-in-the-park level in a wimpy game like Hello Kitty Island Adventures.)

I only played this game on Standard (that is, "Easy"), and I lost nearly 500 lives. And maybe I'm secretly a masochist, but I enjoyed second of it. (Yes, even the final boss.) The pure adrenaline rush of combat and the overwhelming sense of accomplishment for clearing the game, and this is precisely because the game's insane difficulty.

I willingly admit, this game isn't for everyone. It sure as hell isn't for casual gamers. (Hell, Disgaea was never meant for casual players, either.) And if you're not cool with truly difficult video games, you shouldn't play this game either. I don't care if you're a die-hard Disgaea fan. Only bad things can happen if you give Prinny to a player who is averse to difficult games.

If, on the other hand, you are a gamer who seeks out difficult games and cherishes the challenge, then Prinny is a gem of a game that you simply must play. (Unless, of course, you're one of those guys who beat I Wanna Be The Guy on Impossible. In which case, Prinny might be a little too easy for you.)

1 of 1 found the following review helpful:


3Maybe 'Insanely Great', but also 'Greatly Insane'  Mar 09, 2009 By Pyanfar Chanur
For those of you not familiar, "Prinnies" are the penguin-like servants of the main characters in Disgaea. Disgaea is a turn-based fantasy game (and a strange one at that), but this game is a side-scrolling platformer.

In "Prinny: Can I Really Be The Hero?", you take control of an army of 1,000 Prinnies, one at a time (your "lives" to beat the game). You have a standard arsenal of attacks: up close your Prinny will use his sword, he can jump up over bad guys and "butt-bash" them to stun them, and from a distance he can leap and fling infinite sword-blades, slowly dropping back to earth. An interesting touch is that using this jumping special attack will cause the 2-D realm to pivot and give you a momentary 3-D view of the action. This doesn't do you any good; it's just for effect. Prinnies can also grab onto ledges and haul themselves up, but they don't appear capable of lowering themselves down.

Unfortunately, despite bright colors, silly dialogue, and lots of eccentric cuteness, there are some gameplay problems that keep this game from really being great. There's lag when turning around or stunning, getting the timing of jumps can be very difficult, and the double-jumps, while very high, are also very hard to control. It's really easy to get yourself knocked off a cliff, and worse still, getting hit can make you "bounce" and go off an edge. The addition of "bomb" attacks is cute: you can pick up a cartoon bomb and throw it. However, it's easy to drop it, and even have it explode in your hands. Most of the time you play this game, you'll find yourself knowing what you want to happen, having your timing perfect, but then watching it fail to execute. It can get very frustrating, and I've had to take the gameplay in small doses so as not to get too aggravated.

The copy of "Prinny: Can I Really Be the Hero?" that I received came in a box containing the standard plastic PSP game case, a booklet, the UMD of course, and also a CD of the soundtrack, complete with colorful cartoons and Japanese text in the liner notes. I don't recommend the game for children, and I do recommend that interested teens or adults have good twitch reflexes, and lots of patience.

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