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Usually ships in 1 business days | | Only 1 left in stock, order soon! | | | | | | NCAA Football 07 lets you experience the true year-round passion of college football. Grab your text books, strap on your helmet, and get ready for real-world football gaming, on a deeper level than previous games. Turn the tide in your favor and control momentum like never before, come from behind late with drive-stopping sacks, key turnovers, and clutch first down conversions. You'll also get a chance to live the life of a student athlete -- remain disciplined to maintain a high GPA and improve your character and intelligence on and off the field. Integrates with ESPN Radio -- get the latest sports updates and track all your latest Dynasty information via ESPN the Magazine and ESPN.com | | | |
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| | Product Details | | Product Length: | 7.75 inches | | Product Width: | 5.75 inches | | Product Height: | 0.53 inches | | Product Weight: | 0.25 pounds | | Package Length: | 7.4 inches | | Package Width: | 5.3 inches | | Package Height: | 0.6 inches | | Package Weight: | 0.2 pounds | | Release Date: | July 18, 2006 | | Average Customer Rating: | based on 47 reviews |
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| | Game Information | | Platform: | PlayStation2 | | Media: | Video Game | | Item Quantity: | 1 |
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| | Features | Wild new Momentum System -- Capitalize on your window of opportunity as big plays, defensive stops, trick plays, and special teams keep you in a constant struggle for momentumYou can improve your players by having them excel in the classroom -- balance their time between studies, practice, and social eventsAll-New Spring Game lets you evaluate incoming blue chip freshmen, to determine who to red-shirtHone your skills with 11 new and challenging Spring Drills -- Rush the Quarterback, Passing Distance, and moreAll-new gameplay mechanics like Jump the Snap, Slide Protection, Smart Routes, Defensive Hot Routes, and Precision Passing -- utilize them to gain every advantage over your rivals
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| | Customer Reviews | Average Customer Review: ( 47 customer reviews )
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Most Helpful Customer Reviews
68 of 88 found the following review helpful:
EA's All-American Gets Redshirted after Its Breakout Season Jul 19, 2006
By D. R. Jeanclerc
"Reader, Listener & Obsessive Observer"
There's no disputing that EA owns the lion's share of the sports videogame market, especially with last year's acquisition of exclusive licenses for both pro and college football. Many (understandably) feared that this lack of competition would lead to lackluster games, i.e. each year's release being reduced to not much more than a full-price roster update. A lot of people also figure that the NCAA series is probably just warmed-over Madden clothed in a different set of uniforms. Nothing could be further from the truth - in fact, it's the Madden franchise that suddenly has some catching up to do. So if you're looking to get your first college football game, look no further. However, perrenial fans of the series will quickly find that the 07 version of NCAA bears too much similarity to last year's superb game, leaving questions as to whether or not it's worth the price.
GAME MODES
All of the familiar game modes are here, such as single game and a great multi-season dynasty mode (more on that later). Last year's Race for the Heisman, where you take an individual through his college career, ultimately turned out to be a fresh idea that was lacking in the execution. In NCAA 07, it has been reintroduced as "Campus Legend" mode, but the improvements don't make enough of a difference. The goal this time is expanded beyond simply chasing the Heisman - now you're out to become an all-time great by balancing performance on the field, strong academics, and popularity on campus. Academics begin when you choose a major during player creation. There are three levels of difficulty, with the easiest covering sports topics like team mascots and sports trivia and the most difficult covering real chemistry, U. S. history, etc. Then, during the season you take a mid-term and a final exam to determine your grades. If you do well, you earn ability bonus points. Different majors affect different abilities and the harder the major, the more you can potentially gain. On the other hand, if you blow your exams, you could be declared academically ineligible or even booted off of the team. I tried the U.S. History major and found most of the questions to be a mix of everyday knowledge, although there were some topics that I genuinely had to guess. But don't worry - you've got opportunity to study each evening during the season to get some tip-offs about the questions that will be on the exam. Of course, if you sit in your room and study all the time, you're blowing your chance to become a true big man on campus. You've got to throw some nights out on the town into the mix or else your popularity rating will suffer. Beating a rival school or turning in a record-breaking performance will also help out, just as sins against the alma mater such as declaring early for the draft will cause your stock to plummet. You've got to keep an eye on all three factors in order to attain the "Campus Legend" status when you graduate. But ultimately, these additions just mean more button-pressing (and sooner rather than later, probably just simming) - there's not much feedback or visuals associated with whatever you choose to do with your time. EA needs to continue to improve on this mode or else just scrap it.
So once again, the best way to play NCAA is dynasty mode, where you control a school's program year-round. During the season, you get a great mix of responsibilities: you're the Athletic Director looking to avoid NCAA sanctions by disciplining problem players, you're the coach sorting out the depth chart while also courting high school recruits, and of course you're the players strapping on the pads each Saturday. In-season recruiting is one of the best additions to this year's game - it works basically like a poker game where you bet your finite time on how much attention each recruit needs and what kind of pitch will attract him to your school. If you leave it to one of your assistants to call him about the school's prestige, don't be surprise to watch him commit to your rival whose entire coaching staff showed up at his front door promising an immediate starting role. You also schedule recruit visits to your school, which can go a long way toward securing the signing if you beat up on your on-field opponent that week. There aren't any unsavory aspects of the NCAA represented here, i.e. you can't buy a recruit a car and so that he'll immediately sign. In fact, it's quite the opposite - if your team is under any NCAA scrutiny for rule violations or disciplinary problems, you'll find it much harder to attract blue chippers, so don't slack on your AD responsibilities when your superstar decides to stop going to classes. As the season winds down, you'll get your committments and start playing for the bowl rankings and player trophies.
OK, so your dynasty school just ran over the competition in their bowl game. Mission accomplished, right? As Lee Corso would say (and does say quite a bit in the game) "Uh-uh. I don't think so, Sweetheart." You've got to look at who's graduating, who's going pro, who you might be able to talk into staying (furthering the integration with Madden, you can even export that entire NCAA class to become the draft class for Madden's franchise mode). After that period is over, you hit the recruiting trail. The off-season recruiting works much like the in-season session but with even more detail. For instance, over the course of the several years, you can set up specific states as pipelines where the many of the top candidates will already be interested in your school on day one. Still, it's up to you as coach to figure out the right buttons to press to get the commit. Recruiting continues week by week for five weeks; however, if you're not into this much detail, you can opt to automatically have the computer do its best for you. This 07 version of NCAA also adds the spring game to the year-round schedule, which is useful both as an evaluation for who you should reshirt and also an additional way to increase select players' attribute points through reps. Afterward, you check on your players' off-season skills progression, set the depth charts, redshirt players and then you're ready to suit up for the next upcoming season. You can also change up the team's non-conference games in order to bolster your strength of schedule or generate a new rivalry.
If you build up your school's program over the course of several seasons, you may receive an invitation to join a better conference and play in front of better crowds, all of which will attract better recruits. Of course, your head coach may also opt to take a higher-profile job elsewhere, so success is a dual-edged sword.
Recent versions of NCAA have also solved one of my biggest pet peaves with the older generation of NCAA sports games - you can just substitute made-up names for the players instead of going with QB#7 handing off to HB#23. I understand why legally you can't use these players' real names, but I never understood why you couldn't just go with any name instead of position and number. Of course we all know who that stellar Texas signalcaller or USC ultra-back is, so made-up names work just fine. If it really bothers you, you can take the time to edit them.
The main menu also features options to quickly set up one-time games, including all of the major rivalries, and even a goofy game played between mascots.
GAMEPLAY
In-game control remains another highlight of NCAA 07 - you can perform a lot of cool moves with relatively simple and sensible button/stick combinations. Chief among these is the use of the right analog stick to perform juke moves on offense and big hits on defense. Earlier EA games turned the right stick into a Superman button where your player would defy the laws of physics as a reward for you merely touching the stick. Thankfully, this has been reeled back to more realistic limits while still keeping the excitement factor. You even have the option to zoom in and slow-mo particularly well-executed moves. You can't help but get hyped up when you look to be caught in the backfield by the other guy's blitzing backer only to spin, stiff arm him to the turf and then hurdle over him on your way to six. There is even an optional camera mode in this year's game that will zoom in and show you your fancy moves in slo-motion as they happen. Of course, some will see this as disruptive to the flow of the game - there is an option to turn this off.
NCAA 07 touts "momentum" as a key element to gameplay, meaning that when you make a big play, your team gets on a roll and the big plays just keep getting easier and easier to pull off. I wasn't a fan of this idea before I'd played because I don't like too much artificial tampering with the competitive balance. However, when actually playing the game, the results are suitably subdued - at its peak, you only get a 5-point boost to your team's performance attributes. So don't worry about getting trounced by lesser opponents just because they put together a string of lucky plays. Talent still wins out in this game.
Introduced with last year's version, the "matchup stick" let you use the right analog stick to evaluate individual matchups - the camera zooms out to field width and shows player skill level and composure for particular matchups, e.g. wideouts vs. defensive backfield, o-line vs. d-line, or QB/RB vs. linebackers. It's a nice feature that allows you to see if you've got any potential mismatches to exploit from play to play, giving you an idea of which receiver to key on or maybe even enough insight to audible a different play. With NCAA 07, you've now got a lot of options of how to actually do something with this information before the snap. You can slide protections, dynamically change individual coverage schemes, or set up a pass rusher to guess the snap count for a devastating charge into the backfield. This remains one of the strengths of the NCAA series, and it's anyone's guess as to why EA's Madden franchise doesn't have it.
The kicking game has been revamped this year as well, with some mixed results. The old familiar power/accuracy meter has been put on steroids and now looks like a shifting, spinning guage from a jumbo jet cockpit. It's confusing to say the least and EA apparently knew it - there's one-button access to a kicking-specific help screen whenever you line up to kick. Also, you have to use the analog sticks to control the kick now, but the action happens so fast that there's no real benefit to it. However, the new kicking game is a big improvement in two areas: onside kicks and fakes. When you line up for an onside kick, the meter is replaced completely with a picture of a football. You aim crosshairs either high or low on the ball and then set your power to truly control whether you squib it on the ground or bounce it into the air and up for grabs. This is an element of realism that's long overdue in all football games. As for fakes, you now have one-button access while at the line of scrimmage to switch from a real kick/punt to a fake. This really streamlines the process and allows you to make the decision based on how the defense has lined up.
PRESENTATION
But is NCAA 07 more than just Madden dusting off its old varsity jacket? To quote the coach once again, "Ab-so-lutely". The makers of the game paid painstaking attention to detail here, making NCAA 07 truly a payoff for fans of the college game. The stadiums are intricately rendered - I play my dynasty as a mid-major (Miami, OH) and even their field is accurate right down to the dorms in the distance being accurately drawn and properly placed. As best I can tell, all of the MAC fields are like this, so enjoyment of that home field experience isn't limited to just fans of the biggest programs at the biggest conferences. This year's game even includes division 1-AA and NAIA schools. Want more evidence of what a massive tribute to the college game this is? Here goes: Mascots? Check. Rivalry games with their historic trophies? Check. All year-end awards? Check. Fight songs? Well, NCAA 07 earns an incomplete for this one. Not all of the fight songs are there - some just get generic march music and drumlines - but I'm guessing that was more due to legal rights than effort by the developers. Fans of ESPN's College Gameday program will be happy to know that Lee Corso does his signature donning of the mascot's head during his pre-game pick.
This year's menus don't have quite as much of the old school classic college football look to them, but they're still true to the game. Nothing is worse than games whose menus all look like graphics from the weather portion of the evening news. The NCAA series uses fight songs and school-specific pictures during the menus to put you into the college experience. Last year's innovative decision to depict dynasty information as stories from "Sports Illustrated" magazine is back again, but "ESPN The Magazine" is now the title of choice. The effect is still a dramatic improvement over traditional menus and stats.
GRAPHICS
Player models are about the best that this generation of console can deliver. Clarity and sharpness can suffer a bit when looking at a pile of players in the wide field view, but up-close, they look great. The real strength is in the massive stockpile of fluid, natural animations and the way that the game combines them. String together some impressive combinations of moves and you'll find yourself watching the replay over and over again (it's a shame that you can't save them).
The in-studio pre-game show is the biggest low-point, exposing EA's longtime problem with weird lighting of facial models. Everyone at the desk seems to be underlit, making them look sinister. Plus, their movements are surprisingly robotic. But in terms of importance, these problems are miniscule - the developers placed their efforts on the on-the-field action where it belongs.
SOUND
In-game commentary is provided by the familiar voices of Brad Nessler, Lee Corso and Kirk Herbstreit. The game contains tons of commentary clips, but you will hear a lot of the same lines over and over again once you've played a few seasons. On the other hand, I've played dynasties into the 10-year range and the game still occasionally surprises me with a new clip here and there. NCAA 07 generally does a good job of mixing commentary up and also playing the right clips at the appropriate times. Nevertheless, if you're not a big fan of Corso and Herbstreit's Abbott-and-Costello routine, maybe you'd be better off turning off the commentary. Crowd noise including chants and school bands is well-delivered.
SUMMARY
The NCAA series stands on its own as great football titles - it delivers superior gameplay, and immersive college feel, and innovations that other games (ahem, Madden development team) should be "borrowing". All combined, this is the way that videogames should function, especially in the sports genre - intuitive controls mix with massive attention to detail to result in gameplay that's addictive fun. On the downside, NCAA 07 is very, very similar to last year's breakthrough release, and every-year fans of the series may feel that they've not been given enough this year to justify the layout.
PROS
* The variety of gameplay modes, highlighted by a dynasty mode that just keeps getting better, will keep this game fresh and interesting for a long time to come
* Massive attention to detail will satisfy any college football fan regardless of whichever school you follow - the mascots, the stadiums, the rivalries, and (most of) the fights songs are all meticulously recreated here.
* In-game controls are very intuitive and well-designed, leading to lots of fun with a short learning curve
* Game graphics/animations are generally smooth, extremely realistic and just plain fun to watch
* Integration with Madden by exporting players/draft classes
CONS
* There is a lot of repeat content from NCAA 06 - you quickly feel that you've been charged full price for a game that already own
* While more detailed than last year's "Race for the Heisman", the Campus Legend is still gimmicky and also boring after a while
* The revamped kicking game is unnecessisarily confusing in parts
* Studio graphics have awful character models and lighting oddities that are typical for EA titles
8 of 9 found the following review helpful:
A Barnburner from College Football Fans Aug 18, 2006
By Adam Rothleder I've been playing NCAA 2007 for a few weeks now, and here are my thoughts:
1) The game simply does as good a job at capturing the feeling of it's sport as any other game. Anyone who has been to a big-time SEC game understands that the stadium does shake.
2) I did not play the "career" mode, I simply prefer control over the whole program.
3) Gameplay is very strong, anyone who has played NCAA or Madden in the past will notice the tightening up of the controls.
4) I personally do not like the first person camera on special teams plays, it makes it frustratingly difficult to return kicks.
5) Likewise I could do without the auto slo-motion on "key" plays. It absolutely destroys the flow of the play to highlight a catch or hit during the play. EA, that's what replay is for.
6) The system is annoyingly apt to hit me with unsportsmanlike conduct penalties, not just on TD's but simple catches or defensive plays.
7)You now have more control over recruiting with in-season recruiting, including mulitple pitches and on-campus visits.
8)After all these versions can EA come up with a new set of unlockables. Changing the logo, or the sponsor(!) does not a new unlockable make.
12 of 16 found the following review helpful:
NCAA Football , ITS IN THE GAME ! Jul 19, 2006
By P-SWIFT What can i say besides NCAA Football 07 continues its run with enhancements to each phase of the college game. The popular momentum meter found in previous installments returns with added emphasis, as each play from scrimmage has the potential to increase or decrease a team's all-important impetus to win the game. Fans of the Superstar mode in Madden NFL 06 will be able to embark on a similar path with the game's new Campus Legend feature. Players must manage their star athlete's hectic schedule by committing time and energy to scholastic pursuits, practice, and parties. The on-field action has also undergone tweaks on both sides of the ball. Defensive-minded players can call hot routes to stop offensive drives, while hotshot quarterbacks can pinpoint their throws with the precision passing system. The kicking game features a new interface supporting analog control, allowing players to place the right amount of touch or finesse on their field goal attempts. Over 100 new formations have been added to the playbooks to incorporate a variety of team-specific schemes and trick plays. Additional features include 11 training-oriented mini-games, annual spring games for scouting underclassmen, and with full ESPN coverage on this installment , Makes it 10 times more fun too play. If your a fan of Madden NFL , Or just a sports fan in general this game is definately for you. With just a days worth of playing this game im hooked and you will be too.
15 of 21 found the following review helpful:
NCAA Football 06......Part II {3.5 Stars} Jul 31, 2006
By Norfeest
"Yes Yes Y'all"
I think the spotlight review is dead on accurate, but I disagree when he says that this game isn't the same as last years. It's basically NCAA 06 all over again with a few tweaks here and there. On one hand, I think it's hard to make drastic improvements to a game that is already very good. But, on the other hand, I'm getting tired of paying somewhere around $50 every year for nothing more than an updated roster.
There are a few aspects that have changed though. The kicking game is different. Instead of using the X button, you now kick with the right analog stick. If you hit the triangle button during punts and kickoffs you can see the return in 3rd person view. Also, you can jump the snap by hitting X right around the same time the center hikes the ball. You can also give underclassmen more reps during offseason practice. It mirrors Madden 05 in a lot of ways as far as spring training is concerned. The cycling through players on defense before the snap is only one way now. If you miss your player, you have to cycle through the ENTIRE team again. The commentary hasn't changed a whole lot. It'd be nice to hear Nessler, Corso, and Herbstreit come up with more stuff. Sometimes I feel like I'm playing last years version when I listen to them. Last but not least, the momentum on the game is a bit unreal. I play with VA Tech and when the momentum is right, I have trouble keeping the score within a reasonable range because I can't do any wrong. Or, if the momentum is with the other team, then you may as well not be playing because you'll have no recourse for their excellent play.
NCAA 07 isn't necessarily a bad game. In fact, it's quite good. But if you liked NCAA 06, then don't expect that big of a difference in this years version. In my opinion, the tweaks and upgrades certainly aren't worth the asking price. I recommend buying this game used instead of shelling out the $50 EA wants for it.
1 of 1 found the following review helpful:
Pretty Good Game Except For A Few Modes Oct 28, 2006
By Redskins Fan 105 This game is great. I mean it might be just like last years game and all, but still it's pretty cool. I like the graphics. They don't show great detail, but they suffice. The new momentum meter is nothing special. It doesn't help you or anything. It just tells you who's doing better in the game. The new emotions expressed by the players really helps you to know the tempo of the game. One thing that is sort of a CON this year is the Campus Legend mode. That's really the only reason I bought this game. I really don't like a college football team well enough to have a franchise with it. I do like CSU though, so I might try it. But anyway, Campus Legend mode lets you do the normal thing. Pick your position for instence. You get to do lots of drills for your position this year. Good to some, bad to most. Also, you have to pick a major to do. WHAT'S UP WITH THAT? I mean, college football is rough enough but to have to study for a major? UNBELIEVEABLE. Then they expect you to remember all of the stuff you studied and take two tests on it each year. I got so frustrated that I was failing chemistry that I started to write all the answers down. So I'm doing better now. Trust me though, this game is fun to play random games with your college team or a guess a franchise with your favorite college team, but please, if you want to make an all-star football player, just go out and but NCAA Football 2006. Way more easier.
See all 47 customer reviews on Amazon.com
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