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Jeanne D'arc

Jeanne D'arc

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Jeanne D'arc

 
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Jeanne D'Arc PSP

 
List Price: $29.99
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Product Details
Product Length:6.04 inches
Product Width:6.99 inches
Product Height:0.6 inches
Product Weight:0.2 pounds
Package Length:6.8 inches
Package Width:4.1 inches
Package Height:0.3 inches
Package Weight:0.3 pounds
Release Date:August 21, 2007
Average Customer Rating: based on 47 reviews

Game Information
Platform:Sony PSP
Media:Video Game
Item Quantity:1

Features
  • Command up to 7 characters at a time and embark on a crusade in a 15th century fantasy setting of ogres, dragons and magical powers

  • Explore ransacked villages and battlefields with visuals and cinematics that bring the world to life

  • Tactics style action with unique team-based strategy of attacks and defenses

  • Combine character skills to initiate special moves and generate powerful attacks

  • Control up to seven characters during battle sequences


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Customer Reviews
Average Customer Review:4.5
Write an online review and share your thoughts with other customers.

4Fantastic and Addicting Game!!!!!  Jan 28, 2010
I went out on a limb when I bought this game, I'm very picky about the games I play. So when I bought this one I was hoping it would be fun, I did all the research on the internet, I watched video's on it also, so I finally bought it. WOW let me say that this is the best game I've ever bought for my PSP It's really fun and very addicting once you get in to it. It's a Tactical or Strategy RPG which ever one you would want to call it. My only problem with it so far is there is a limited variety in fighters. I wish there could be a way to have a more different variety in characters and weapons. But I'm only on Chapter 5 so it might get that way the more I get into it. But the game is very fun, easy to control, and understand. If you've never played a T-RPG or S-RPG then give this game a try. It has a great story and you'll be amazed.

1 of 1 found the following review helpful:

5Great SRPG for the PSP  Jan 26, 2010
Others have already offered detailed reviews of this game, but simply put, it's my favorite PSP game so far. This is a challenging and deep SRPG, but it's still pretty accessible for newbies to the genre. Beautiful graphics and cut-scenes, interesting characters, a certain sense of charm and whimsy...all just as you'd expect from a Level-5 game. If you like SRPGs at all, this is definitely a must-play.

1 of 1 found the following review helpful:

5The Greatest Tactical RPG of the Generation  Jan 14, 2010
If you're a fan of tactical RPGs, a PSP owner, or a fan of RPGs in general it'd truly be heresy to pass on Jeanne d'Arc. Even if you're unfamiliar with tactical RPGs but would like to get into the genre, Jeanne d'Arc is an excellent place to start. The game presents itself as a 30 hour minimum tactical RPG with a charming storyline, a memorable cast of characters, amazing voice-acting, and a nearly flawless battle/skill system. Even after completing the main storyline, the game has much more to offer - including tougher enemies on free stages, ultimate weapons/skills, and a set of the hardest battles which the game has to offer. "Jeanne" was so good, that not only did I clock in at 58 hours of gameplay, but I was so sad the game was coming to an end. Indeed, Jeanne d'Arc passes itself as easily the best PSP tactical RPG and also manages to hold its own ground next to the giants defining the genre, such as Fire Emblem, Vandal Hearts, Shining Force, and yes, Final Fantasy Tactics. Though the game does have a few flaws, such as having a very easy difficulty, and long skill dialog during battle (explained under Battle System.)

I'd just like to say that the engine this game uses is nearly PERFECT. Load times are fast, everything is just really smooth and I don't know if I'll be able to adjust to other TRPGs after playing one that was so perfect. *Looks menacingly at Eternal Poison's 5 second white screens EVERY TIME you tried to attack an enemy*

Quick Review:
Story/Character Presentation Total Score: 19/20
Gameplay Mechanics Total Score: 44/50
Graphics, Sounds, and Controls Total Score: 28/30

Total Score: 91/100, Near Perfect!

Story/Character Presentation
Story/Plot 9/10
Very rarely does a tactical RPG hold a memorable storyline with intense emotional moments and plot twists. Well, Jeanne d'Arc does exactly that; many rivalries are built throughout the course of the game and hold true until the last few battles. This is not one of those elementary RPGs whose ultimate boss is someone who was never heard of until the last hour of gameplay - the final showdown will be one that's been building for 30 hours. Not a single question is left unanswered and the plot flows beautifully with never a dull moment. I was expecting to pick this game up and find a solid game play, instead I picked it up and found one of the most incredible plot/storylines I've ever had.

Cast 10/10
Quite frankly, I never saw a game that was designed so perfectly when it comes to the cast. The only other game I know of that allowed so much freedom was Final Fantasy VI. I encouraged a few other people to play, and not one of them used an identical set of characters. A few of them are underpowered and I admit I didn't use 3-4 of the characters, but I know if I had leveled them up high enough they'd have been effective. Each character also has a decent amount of development, and having a large group of well-trained characters is crucial. At times, you can (and sometimes need to) take 9 characters into a single battle, though generally it's 4-6.
Story/Character Presentation Total Score: 19/20


Gameplay Mechanics
Skill System 9/10
Skills in Jeanne d'Arc are probably the most crucial thing in the game, more so than improved weapons and armour. Not only can they be very powerful, but at times even feel like "cheating." They offer passive abilities (like +attack, +accuracy, HP recovery, +max HP), passive abilities specific to classes (Such as "Desperation" which lowers an axeman's defense but improves their attack), in-battle magic (Can be used by anyone), and class-specific magic. The one problem with the skill system is that the passive skills seem to be way too powerful. For instance, a HP recovery IV will heal 30% of a character's health while a HP +150 increases most character's hitpoints by 20-40% even later on. While both of these are high level abilities and crucial for post-game bonuses, they incredibly overpower your team and result in near immortality except for defenseless character like archers and mages.

Because passive skills are so powerful and you are limited in the number of skill slots, most of the true beauties like skills costing MP become irrelevant. For instance, archers have a poison attack, recovery attack, ultimate attack, etc., but in order to keep archers a relevant part of battle you basically need HP Recovery, HP+, Attack+, Mobility +, and Range+. This essentially leaves 1 spot for a "spell" type attack. Though don't worry, most classes' single skill attack will do enough damage.

As for obtaining skills? This isn't at all difficult - but a major problem I'll be addressing in the Battle System. Early on in the game obtaining skills are as easy as killing an enemy. When they die, they randomly drop whatever skills they have. Sometimes you'll be lucky and get all 3-5 skills they have, sometimes they wont drop a single one. Later on you get a thief who can steal skills, which is ABSOLUTELY crucial, but this creates another problem I'll address in the battle system. For instance, one skill increases mobility and for "tanks" with low ability this skill makes them INCREDIBLY powerful - without it the "tank" is almost always 2-3 squares behind the action. The interesting thing about the skill system is the ability to combine skills. I wont spoil any of the combinations, but skill combining is basically mass experimentation. Luckily, after you combine skills it saves itself in the formula book so you don't have to write them down for yourself.

Battle System 28/30
Ah yes, the most important aspect of a tactical RPG. Let me start off by saying that the game has an optional built in rock/paper/scissors type of combat, much like Fire Emblem. Instead of weapon powers/weaknesses, Jeanne d'Arc instead uses a crude astrological system - Son, Luna, and Stella, or sun, moon, and the stars. Facing someone who is weak to your symbol (that you can change at ANY time outside of battle or during the prep before battle) will result in much heavier damage, if it's the opposite (they're strong against your symbol) you do significantly less damage. Personally, I thought the game could've been much better had it been mandatory - but regardless I was not disappointed. Abusing these "signs" was quite easy, as I mentioned you have a preparation period before battle, and during this time you can examine all of the enemies skills. Therefore, you could easily load your characters up with the correct symbols accordingly or even opt to not use them at all.

Another interesting concept which is, for the most part, optional until the Colosseum bonus battles, are "Burning Auras." After you attack an enemy with a basic, non-skill attack, directly across from you a "Burning Aura" is made. From my experience, enemies can not take advantage of them, but when your characters use them they'll generally attack with a strike so devastating that it'll kill most enemies in a single shot. These also can become more "saturated" (through the use of ranged spear attacks) for even more powerful attacks. While auras are good for offense, and not exactly crucial, defensive "walls" as I like to call them are even more important. As long as you keep all of your allies beside each other (including diagonally) you gain a vastly increased defense. In matter of fact, in many cases this can make enemies attacks worthless.

And finally, the highlight of Jeanne d'Arc is what I like to call "god-mode." Some of your cast members can "transform" into another form using "bracelets." They receive super stats and also get to take a second turn if they successfully kill an enemy, therefore you can strategically "chain" kills and potentially kill every enemy in a single turn. The game becomes so easy near the end that generally you can kill most of the enemies before you even have the required AP (similar to MP) to transform into another form. But on the incredibly difficult battles, it's very possible to transform multiple times in a single battle.

Now for the bad - the game loses a few points for the following problems with the battle system. As I mentioned earlier, you have an ability called "HP Recovery" which is incredibly important later on and makes magicians basically useless. At the beginning of every turn the game cycles through an "order of operations" for all of your characters, which goes HP Recovery > Poison > Revert Transformations. If you have all your characters using HP Recovery and all of them get damaged during their turn, it'll cycle through every character prompting the heal. Doesn't sound like a big deal but it gets ANNOYING after 30 hours of gameplay! Additionally, poison will then do more damage so next turn you'll be suffering the same fate. One enemy does an area-poison attack - yippie. With 6 party members, that's 24 clicks of X over a two turn period to cancel that poison out.

The other flaw of the game (this may be why I got so overpowered though!) is that if you attempt to steal gems from enemies it can take A LOT of time. Generally, I could make it to the stages boss in 4-6 rounds. Then I'd literally just box the boss in and continually steal (you can steal infinite time - until the turn limit is met) until I got however many of a gem I wanted or just accepted the few I got. Sometimes these gems are skills such as Experience Bonus III, which increases your experience by 250-300%, but in turn are rare to steal. Not wanting to pass up on these, I recall going through 45-60 minutes just attempting to steal these and then resetting if I didn't get the desired skills. Ouch. Since you can never repeat the original stage of enemies (most stages turn to "free stages" with different enemies and no bosses after the battle) you must reset if you want the desired skill.

As for the turn limit? Many people complained about it, but I don't think it's a big deal at all. There were only two times I nearly failed to meet the turn limit, once was on the final final final bonus battle, the other was on my first escape scene which I thought only one person needed to escape - all 7 needed to! The turn limit certainly would make stealing less of a pain, but I don't think you're meant to steal 10 experience bonus III's. :)

Also another few minor things I didn't feel the need to go into depth about: grinding is never necessary during the main storyline. "Catching up" a character is easy too, as a low level beating a high level could easily net hundreds of experience even later on in the game (I gained 630 experience from a single attack and nearly 20 levels from a single battle with Experience Bonus IV). To beat the bonus stage, having your party on level 99 is very helpful, and even then the battle will be difficult. In maybe 45 minutes to an hour I was able to max my whole final party out. Not bad at all!

Those who feel like quitting after beating the final stage - DONT! The most difficult and exciting battles are ahead of you in the Colosseum. If you want to get the most out of the game, DEFINITELY beat at least the 2nd round of the Colosseum!

Difficulty 7/10
The game loses a few points here because of it's easiness, but in turn is amazing for people just getting into the genre. As I've stated before, the Colosseum battles are very difficult (mainly rounds 8, 9, and 10), but besides that the whole game is a breeze. Because of the increased defense from having your allies next to each other, burning auras, astrological alignments, and very powerful archers early on there's never really a hard part. The first 5-7 hours are probably the most difficult - I didn't die once as a party, and only on a few occasions did individual party members die. The most exciting part of the game (and rewarding!) was defeating the final round in the Colosseum and coming back to win after my party was reduced to only my healer with all enemies still alive (Yay for revive.)
Gameplay Mechanics Total Score: 44/50

Graphics, Sounds, and Controls
Graphics 8/10
Jeanne d'Arc does not have the PSP's best graphics, but they do well for the game and I can't really complain about them. They 3D and they are colourful, but with certain filters, such as a fog filter, the game can give off an eerie feel at times. Each level (I believe there's around 40) is a completely new environment, there's a mass amount of texures, and they definitely paid attention to detail. Some are inside fortresses, some are in sewers, some are on mountains, some in swamps, some in forests. Another nice thing about Jeanne d'Arc is the cut scenes. Like Final Fantasy Tactics, upon entering a stage characters would automatically walk around talking to each other, but during those really *special* scenes a beautifully done anime video would play. I'm not huge on anime, but it was a nice touch. I gave Jeanne an 8/10 for graphics, because even though they are beautiful it'd feel like a crime to grant both Jeanne and Crisis Core a 10/10 for graphics!
Controls/Menus/Camera: 10/10
Not much to say here, almost everything is perfect. Fully rotatable camera angle, which makes me :)
Music/Voice Acting: 10/10
This is another one of the small details that make it amazing. While the soundtrack isn't anything memorable, the voice acting is so amazing that I am for once glad a Japanese game has English/French voice actors. Each actor speaks with a beautiful French accent which greatly adds to the game.
Graphics, Sounds, and Controls Total Score: 28/30

Total Score: 91/100

I don't believe in perfect and note that I rated my favorite game of all time (Final Fantasy VI) a 96/100. Therefore, a 91/100 is incredible!

JUST REMEMBER:
-Pay attention to the story! I didn't early on because of it being a tactical RPG and it literally pulled me in because of how good it was.
-SAVE OFTEN, and make duplicate saves. If you join a battle, prepare your skills, then save over the game and realize there's a level 70 dragon you can't possibly beat your game is LOST FOREVER.
-[Minor spoiler]At one point in the game you are given two different "paths" to choose. The only difference is the character you receive, one of which is a second thief who can steal skills. Pick that one! Unfortunately, you can't get the other character even in post-game :(
-[Minor spoiler]Don't do the first Colosseum until AFTER you receive a "purple character." I don't want to spoil much, but if you do it before then you'll fail to get a cool item.
-[Minor spoiler]If you fail to collect the hidden items on the bonus stage "Cemetery" you'll never have a chance to get them later. These items include very powerful weapons/skills. Also pay attention to round 7 of the Colosseum #3 for more bonus items!
-To get the most out of the game, play the final two rounds of the Colosseum! It's about 3-4 more hours of game play, including the most difficult battles you'll ever encounter. If you lose you have to start over from round 1.

Once again! Total Score: 91/100

1 of 1 found the following review helpful:

5Finally a great RPG with a great story  Jan 11, 2010
I'm a fan of RPGs and after playing Final Fantasy Tactics years ago I became an even bigger fan of these tactical RPGs. What always bugs me is the cheesy dialog and whining Japanese anime style acting. In Jeane D'Arc there is definitely a bit of this but its greatly overshadowed by a creatively twisted plot, serious dialog and somewhat more succinct delivery. It's still got plenty of reading but not as long winded and it's Nintendo counterparts.

I first noticed the graphics are bright on the PSP and really pop. The music and sound are also top notch but most importantly the gameplay is deep and intuitive. The game constantly rewards you with new skills, magic, weapons, etc.. but it never becomes a grind and the story always stays center to you're attention.

The characters offer a good amount of diversity and so do the enemies and levels.

Overall I liked it more than Final Fantasy tactics. I found it less overwhelming, and more intuitive but the game does feel a bit smaller. Maybe not in length but just in the amount of things that are thrown at you which might be a good thing.

I took my time and the game took 41 hours to complete. I never considered not finishing it either. I highly recommend.

One last note, I played the DD version of the game.









5exelent  Jan 11, 2010
This game is definitely one of the best games I have ever played. I highly recomended it rpg and srpg players will love it.

 
 
 
 
 
 
 
 
 
 
 
 
 
 
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