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26 of 26 found the following review helpful:
Jade Cocoon 2 almost perfect. Almost. Jan 15, 2002
By S. J. Wright
"anothersteve"
Jade Cocoon 2 is a great game with a few flaws. ... I'm going to concentrate on a few details ..., some that I really like and a few that I'd really like to see fixed for Jade Cocoon 3.First, the good stuff. As you might guess, you are limited to the number of monsters that you can carry around to do your fighting. This number increases as you advance in skill, but you always have more monsters than you can keep with you. One of the best features is that your monsters gain experience even when they aren't with you. The monsters on the bench get about a third of what the active ones get, and over time it adds up. It is great not to have to keep swapping out monsters in order to get them all built up. Also, you can leave the forest any time you want. (Except during a battle, of course.) This is good because you are fairly limited in the supplies you can carry - even after buying all of the backpack upgrades you can only carry 30 items. Plus, you pick up a lot of stuff in the forest. If you get really beat up, run out of supplies, or have too much loot to carry any more, you can easily teleport back to the main area. My third favorite thing is purely visual. The animations of the spell effects are great, and get better as your monsters learn tougher spells. Further, each animation is pretty short, so the battles don't take any longer just because your monsters are more powerful. On the down side, the menu system really gets old quick. For instance, something as simple as moving an item from your inventory to the warehouse requires a menu choice, a confirmation of that choice, then choose the item, then confirm the item, then an acknowledgement that the move was made. I much prefer the inventory system in, say, Dark Cloud, where you moved stuff back and forth between your inventory and the warehouse, and then just got out when you were done. Every single action has the same hoops to jump through, which makes monster management more of a chore than it should be. I've read on the game website that there are more than 200 cutscenes with a bunch of different characters. I am betraying either my age, my lack of appreciation for anime, or my years of soaking in American media, but I think about half of both the characters and cutscenes could have been removed. Maybe it made more sense in the original Japanese. Or maybe it makes more sense if you are used to Japanese pop-culture. I've got nothing against storyline, but a lot of these scenes seem to do nothing more than slow things down. I found the storyline in the original Jade Cocoon more compelling. Along with that, I wish they had done a little better job with the English translation. I can always tell what the characters intend to say, but the dialog doesn't flow smoothly. It doesn't sound like native speech to me, which probably adds to the feeling that the cutscenes are breaking up the flow rather than moving the game along. In Jade Cocoon 3, they definitely need to get some young Americans to help them write the dialog for the US release. Note that I gave it 4 stars. These things detract from the experience, but not so much that I've stopped playing. Even with these issues, it is still an addictive gaming experience. The good things more than make up for the bad. I'm past 30 hours with the game and my guess is that I'm about 60% done. ... I bought this one when it came out on the strength of the original Jade Cocoon. I'll be picking up Jade Cocoon 3 as soon as I can, based on the strengths of this one.
18 of 19 found the following review helpful:
Got Monsters? Mar 03, 2002
By Angela Englert
"Angela"
Jade Cocoon 2 is the kind of game which invariably will be explained, failingly, in comparisons: Final Fantasy X, Monster Rancher, Pokemon, etc. It is no less fabulous for the seeming inability of gamers to describe its pleasures for what they are. If I were to compare JC2 to another game, the title that springs to mind would be Okage: Shadow King, and that simply on the virtue of its irreverent charm and heavy stylization, for be assured that the gameplay stretches leagues and leagues deeper, and the experience becomes far more addictive than that relatively lukewarm RPG. JC2's prime offering for you, prospective customer, lies in the endless drip feed of pure RPG dungeon crawling, monster evolving joy -- and the game's developers have stuffed JC2 with enough side quests, arenas, dungeons, and monster variations to keep your thumbs rooted to the dual shock for just one more level, one more merge... Before long, you'll start marking time with your bladder. Critics who whine about repetitiveness apparently have never spent an afternoon with Monster Rancher 3 or Phantasy Star Online -- and even those games are enjoyable. After all, who cares about going back for seconds if the game makes it so entirely worth your while? Other selling points include JC2's cute character designs (including a faux girl band with a dead ringer for Scary Spice), inspired voice acting (yes, probably better than FFX) and very nice graphics throughout, from the actual battle animations to the high-res boss cut scenes to the anime narrative bits. JC2 is every bit worth your time and money, and for all the love that went into this title, it's also well worth yours too.
15 of 19 found the following review helpful:
An awesome Monster game Aug 09, 2001
By Yaseen S. Karaman
"yahusaan"
In this game you get to buy cocoons and capture monsters within them. You would think this would be like some kiddy pokemon game but this had a creepy, eerie feel to it. Not only that but When you capture the monster you can fuse it with another to form a more powerful and cooler form. I love this game and I think it is a must buy for gamers and anime fams (yes it has anime cutscenes). Buy it!
7 of 8 found the following review helpful:
Not for mature gamers Sep 07, 2002
By NANCY L. WOLFF Jade cocoon is cute. Graphics are above average. Creating strange looking beasts was interesting. The girl rock stars are adorable. On the other side of the coin, the cartoon bubbles depicting the characters while speaking are redundant and annoying. Lack of variety in character's movements is boring. In my opinion the creaters of this game should have rated this game for a younger crowd. It's too slow for a mature gamer.
3 of 3 found the following review helpful:
POSTITIVLY ADDICTIVE! Jun 16, 2002 This game is amazing. I think it must secretly relese some addictive substance into the air while being played! I spent something like 5 consecutive hours playing and i had no idea it had been so long! The plot is by no means deep, and the animation is in no league close to FFX (another great game) but it's still fun. Battles are tough enough to hold intrest but not so hard that you are ready to turn the disk into a frisbee. One of the things i love about the game is that your monsters constantly evolve and oyu can merge them as many times as you like to make them stronger. Plus, by merging, you can either upgrade their skills or give them new ones. There is a huge selection of beasts so you can choose what your ultimate team will be- there is no "best or storngest", you make your monsters what they are. If you want hours of entertainment without a lot of stress and anger, this is the game for you!
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