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Usually ships in 1 business days | | | | | | Two years after the fall of Dalmasca, the citizens are without guidance and direction. In the capital city of Rabanastre, the denizens gather and await the introduction of Archadia's new consul. To Vaan, a young man living on the streets of Rabanastre, the Empire is a hated enemy who took the life of his brother, the only family he had left. In an effort to exact revenge, Vaan hatches a plot to break into the palace and steal from the occupying imperials. There, he gets more than he bargained for as he runs into Princess Ashe, the sole surviving heir to the Dalmascan throne. Together, the two will embark on an incredible journey through Ivalice, tracing the mysteries behind the Archadian Empire's invasion. The choices they make will determine the very fate of the world. License board gives the player the ability to customize each character's skills and abilities | | | |
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| | Product Details | | Product Length: | 7.53 inches | | Product Width: | 5.45 inches | | Product Height: | 0.57 inches | | Product Weight: | 0.38 pounds | | Package Length: | 7.5 inches | | Package Width: | 5.3 inches | | Package Height: | 0.6 inches | | Package Weight: | 0.4 pounds | | Release Date: | October 31, 2006 | | Average Customer Rating: | based on 275 reviews |
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| | Game Information | | Platform: | PlayStation2 | | Media: | Video Game | | Item Quantity: | 1 |
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| | Features | Completely new voiced cut-scenes added for the North American releaseGorgeous CG cinematics and cut-scenes in Dolby Pro Logic II combined with real-time graphics rivaling those of next-generation titlesShocking plot twists take players on an unforgettable journeyActive Dimension Battle (ADB) system enables players to move seamlessly between exploration and combatHighly customizable Gambit system allows complete control over character AI during battles
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| | Customer Reviews | Average Customer Review: Write an online review and share your thoughts with other customers.
The Best Polygonal Fantasy Mar 14, 2010 I was reluctant at first to accept a "real-time" Final Fantasy. But really, it's not that different than the ATB system that's been used off and on since Final Fantasy IV(II in the US). The major difference is that it's simultaneous, and you don't have to control the other characters if you don't want to. The intriguing and straightforward story is a breath of fresh air after years of Nomura entries, political affairs are always good for the foundation of a decent plot. None of the characters come off as annoying, even Vaan is more bearable than his design would imply. Speaking of design, the game has a very tight style, things rarely look out of place. The model work is fantastic, though you'd be hard pressed to tell when output through a PS2. I highly reccomend this game to anyone who is interested in the Final Fantasy series, or RPG's in general. It may not be the best starting point, because the battle systems in other games will feel a little clunky after playing this one for many hours.
My first final fantasy game Mar 11, 2010 This is not a thorough and technical review of this game, I just want to say a few things about my experience with this and other final fantasy games.
I am not a "fan" of final fantasy series nor am I a fan of any series. I am very forgiven when come to video games, the game can have horrible storyline, and I am still ok as long as the gameplay is fun...not that I am saying this game has bad storyline, because it does not. I have known about final fantasy since FFVIII, even though I have never played FFVIII, but I love the soundtrack. Final FFXII was the first and so far the only final fantasy game I had played. I tried to play FFVII and FFX, due to the great reviews I had read, probably from the so-called fans of final fantasy, but after a few hours or so I quit. FFVII is too old, I cannot get myself to sit through it to the end and never will, unless there is a remake. FFX has beautiful graphics and lovely characters but I don't like the turned-base battle system. I just don't like to stand idle and wait for all the other characters to take his/her turn before I can take mine, and the whole thing of swooping you to a different location during a battle is annoying. Maybe someday when I have nothing else to do I will try to sit through FFX because I heard it has one of the most beautiful love story in a video game. FFXII is perfect, the graphics are beautiful, the world is huge and very colorful and imaginative, the characters are lovely and the gameplay is fun. This game is long, and with the addition of the gambit system, it's even longer. Not sure what to call it, but this game uses what looks like a semi-active battle system, where your character wait for the gauge to fill up before you can unleash the attacks and the gauge can fill up pretty quickly as you leveled up, so the wait time is not a problem, and most importantly the battles take place in the world you explored and that is how it should be with all RPG games. For those who are new to final fantasy series, FFXII is a perfect start to take a dive into the series.
1 of 1 found the following review helpful:
So much work! So little reward... Mar 01, 2010 First the good, compared to the Metal Gear Solid series, the cut scenes of the game seemed quite nice and were evenly and well placed throughout the game. I actually liked them because after hours of combat it's nice to know that you actually have people involved in the game rather than a bunch of fighters hacking and slashing enemies for some unknown reason.
Some people didn't like the combat system, but I actually think the combat system is brilliant, but annoying at times as you find you have to tweak your gambits in different situations, such as boss battles. I like how it seems to seamlessly integrate itself in the world, but there's too much combat too much of the time! It was though the developers made a game to satisfy an RPG combat geek rather than the majority of the Final Fantasy market, who go for games like these because of the story. But in this day and age when you have great FPS shooters and much more involved games, turn-based RPG's seem dated, and I think this combat system is a very progressive system that keeps up with the times.
Overall though, I hated the game because it was such a bloody grind. You had to work for everything inch and you spent so much of your time fighting you lose sight and interest in the story. I think the game's brilliant if you are into RPG combat systems, but the FF series are known for having captivating stories, and even after 40 hours into the game you still had no idea where the story was going and most of the time you don't really care... The game makes you work for everything!
Take leveling for example, the leveling I think is good and just going through the story and fighting regularly can make you have a sufficient level for most of the time, but for me the gripes are with the equipment and money. It is so hard to earn money in this game. You have to go through so many Monster Hunts and just random combat just to satisfactorily equip your party with current gear. Buying weapons, magicks, gambits, and technicks can very quickly dry up your funds. It's hard to buy just basic things. Oh, and want to equip that weapons? Well it's not enough that you had to save up just to buy it, you have to have a license to equip it. I remember I spent so many points just LOOKING for where the license was for this one weapon I just wanted to cry. Buying technicks, buying magicks, and license points, it's just so much to keep track of that it makes the game no fun. This game takes itself way too seriously!
Last but not least, the game is boring!!! There I said it! you spend so much time just fighting enemies in these dungeons and vast plains that after a while you just wonder if this vague story with it's bland characters was all worth it. I won't spoil anything, but it's not worth it.
Pushing the PS2 Envelope Feb 22, 2010 There are some games that have trouble moving forward over the years: either the type of game falls out of favor (like Adventure games did for a while) or the technology flies forward with no real way to adapt the old to the new. Worst of all, being a sequel that comes from a long line of sequels can bring massive amounts of excess baggage from the game's predecessors that can't (or won't) be jettisoned.
Having played many an RPG, I'm very pleased to say that Final Fantasy XII navigates smoothly around all these troubles. It does an excellent job of focusing on what matters most: a rich Role-Playing Game experience that is also rather easy to use. Having tried their hand at just about every variation of the genre, Square Enix gives us this culmination of lessons learned, and the end product is immersive, beautiful, and fun.
Players used to the Final Fantasy series are also accustomed to having unique and complex capabilities as far as HOW they play. If I were to start telling you about FFXII's Licenses, Gambits, Mists, and ESPers, chances are your head would spin--it's deep stuff. In earlier titles like Final Fantasy VIII this was problematic: the way you handled abilities and magical creatures who help you and special boosts to your weapons and stats was complicated and hard to keep track of. Here however we have a smooth flow that slowly introduces you to the concepts and gives you a chance to try each one as you progress in the game. Gameplay elements are better organized and not as dependent on each other.
Perhaps one of the best features in the game is "Gambits": instead of manually managing every character's every action in every turn, you can apply a certain amount of intelligence to your characters using multiple rules that you create. This can easily be done. For example, you can have your healer heal anyone when their health falls below 40%. You can have a party member choose to attack the nearest enemies, or to focus on whichever enemy the leader is attacking. You can tell a magic using character to throw certain spells based on certain events. You can organize the Gambits to better automate actions: "attack whatever the party leader is attacking. Failing that, just attack the nearest enemy." And with one tap of a button, you can override these behaviors at any time.
Another excellent feature is Licenses. They represent a grid of all the possible skills a character can have, and they give you a seemingly infinite depth of choices for each player: no longer do you have to choose narrow character types, like "Mage", "Fighter", "Healer". Instead you simply choose how to spend points you accumulate to pick skills, spells, and equipment for each. Naturally, this makes character mistakes easy to remedy, and it also means replaying the game can be a very different experience every time.
There are other exciting features to the gameplay that would easily double the size of this review...so let's move on to the game elements themselves. Probably the only real limitation to this game is that it was crafted for the PlayStation 2. Cutscenes are stunningly gorgeous, but while the in-game graphics are among the best the PS2 had to offer, this still means things look a bit blocky, edges jagged and detail a bit muddied. When you play, you will face loading screens that transition you from one area to another, but thankfully Square occasionally fills the gaps a bit with cinematic-style transition scenes. Moving through the story brings characters who come and go: some are guests you have no control over. Others join with you and become playable characters you can control. You even have allies who may change sides, and the next thing you know you're battling your own comerades in the fight to save the world. My only complaint in this area is that you are only allowed to take 3 of your characters "out of the box" at a time. You can change back and forth any time you like, even swapping out KO'd characters for live ones, but it would be a bit more fun for me if I could have 4 characters under my control instead of 3.
Things don't stop there: while we have gorgeous artwork, a beautifully orchestrated score, rich gameplay, and a complex system with an easy learning curve, we get the rest of the package, too: great writing. Interesting characters with diverse backgrounds, storylines that peg the dramatic moments and bring you along on the highs and lows of the story, drawing you in to a deep and at times very complicated plot. There are political alliances and shadow arrangments, with people shifting sides as the story goes along.
If you're interested in the Final Fantasy series, Final Fantasy XII is about as good as the later titles get. If you're already familiar with the series from earlier titles, you might be pleasantly surprised at the amount of polish that has been put on this title. If you're completely new to the RPG genre, expect this to be fairly complicated: read the manual closely, pay attention to tutorials, and do a little reading online to immerse yourself. I doubt you'll be disappointed.
Great game, well worth the money. Feb 12, 2010 This game, Final Fantasy XII, is one of the best ones I have played as an FF veteran. The fighting system, I admit, is a bit easy to take advantage of, but most of the battles are a perfect challenge. The dungeons in this game kind of annoyed me, but I did have fun. The storyline is great, there are a good number of twists and turns, too. I believe people who played Final Fantasy X and X-2 should not purchase this game, that is if you are looking for mostly romance. This game does have a bit twinge of romance but not so much at all. But it is extremely action-packed. I have played X and X-2 and honestly, this game was better. But I have seen a lot of people who quit the game early complaining it was too difficult, but for me it was not. Never give up! This is a great game, you should follow through with it. Well worth the money.
The graphics are okay; better than X and X-2 I should say, I absolutely loved the ending, it was very cute. There are 6 characters- Vaan, Penelo, Basch, Balthier, and Fran. Penelo, Balthier and Fran come early in the game; but Ashe and Basch come later. What you basically would want to do in this game would be to pick your favorite three and fight the battles/train with them, or at least that's what I did. I just ignored Basch, Balthier, and Fran, only using them for Mist Quickenings. I would definitely play this game again.
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