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Usually ships in 1 business days | | | | | | Long ago, when the world was at peace and magic was yet unknown to man, a beautiful isle called Illusia floated in the center of the Inner Sea. Over the island towered the Great Tree, the source of all life. There it had stood since the beginning of the world. But over time, the Tree gradually turned to stone and slept as though death had come at last. So unfolds the story of how a boy came to wield a sacred sword and how a maiden became a goddess—entwining the fate of spirits, mortals, and the entire world into an engaging and entertaining tale of ultimate hope. In Dawn of Mana players will finally uncover the origins of the long-running MANA series, which boasts unique and fully interactive 3D environments. Players will be able to interact with their environment like never before, as they explore, destroy and use objects in their fight against fierce—and often funny—enemies. Four difficulty levels, gameplay-altering emblems and a battle arena with collectable pets add customization to the adventure and increase replay value. | | | |
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| | Product Details | | Product Length: | 7.5 inches | | Product Width: | 5.5 inches | | Product Height: | 0.75 inches | | Product Weight: | 0.3 pounds | | Package Length: | 7.5 inches | | Package Width: | 5.3 inches | | Package Height: | 0.6 inches | | Package Weight: | 0.3 pounds | | Release Date: | May 22, 2007 | | Average Customer Rating: | based on 12 reviews |
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| | Game Information | | Platform: | PlayStation2 | | Media: | Video Game | | Item Quantity: | 1 |
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| | Features | Experience the beloved world of Mana in a fully 3D environment for the first time.Explore sweeping plains and mountains that stretch as far as the eye can see, brought vividly to life by the detailed visuals that fans have come to expect from the Mana series.Experience an interactive world that encourages players to “touch” the world of Mana.Realistic facial expressions dynamically convey each character’s mood and emotions.
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| | Customer Reviews | Average Customer Review: ( 12 customer reviews )
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Most Helpful Customer Reviews
30 of 33 found the following review helpful:
Another Mana Game Takes a Dive May 23, 2007
By S. Rhodes It's hard to write a review for a Mana game and not talk about Secret of Mana. A game hailed as not only one of the greatest SNES RPGs out there, but also as one of the greatest RPGs of all time. Over the years, however, the Mana series has gotten progressively worse while other franchises from Square-Enix continue to be strong. Dawn of Mana is no exception as it is without a doubt one of the worst Mana games ever. It seems there will never be another Mana game to hold a candle up to the legacy set by Secret. It's really sad because Dawn of Mana, like the other Mana games to drop the ball, had a lot of potential to be good. The developers just didn't do things right.
Dawn of Mana centers on a guy named Keldric who is out to save someone named Ritzia from an evil King who has kidnapped Ritzia so that he can call forth the power of the Mana tree and plunge the world into Darkness. It's a pretty basic story. The good news is that the story is presented really well. The voice acting is top notch and the cutscenes are absolutely gorgeous to look at. Unfortunately that's about where the compliments to the game end. The gameplay, for as simple as it is, is rather frustrating.
Firstly, the game is fairly action/adventure oriented and has a dungeon crawl like feel to it. Keldric has what's called a "Vine Sword" that he can use to take on his enemies. He can use it to swing enemies into other enemies as well, but the real treat with this weapon is using his Panic attack which causes enemies to drop items. This is really the only way to get items from enemies. They don't just drop them normally. Keldric is also not alone. He's got an ally named Faye there to help him out and she's there to cast some supportive magic on him. Unfortunately unlike other Mana games, Dawn of Mana has no multi-player. It's all really simple stuff until you throw in the games other mechanics.
The targeting system in and of itself is incredibly flawed. When battling enemies you can lock on to them. However, for some odd reason, the game always locks on to an enemy in the distance... never the obvious threat that's taking you on. You can also lock on to other objects, but again, it's never the one you want or one that's close by. And if there are multiple enemies or objects the game has to cycle through them, and again it becomes tedious to wait for the game to get to the enemy or object you want. You're better off going at it on your own and not wasting any time with the flawed targeting system.
Another major flaw to the design of the game is the level up system. At the start it seems all fine and dandy to level up and get your abilities, but the moment you complete a chapter you lose it all! That means after you've gone through Chapter 1, leveled up Keldric and Faye to take on enemies, gotten them some pretty useful abilities and the like, you'll lose it all once you begin Chapter 2 and have to get them all over again. All your work will pretty much go to waste. The game tries to compensate by giving you Emblems which have abilities on them.
Getting Emblems is a task in and of itself. As you go through the chapters the game will rank you. An S ranking is the highest you can get. If you get a good ranking you'll be rewarded with an Emblem. There's an Emblem rewarded for each difficulty level as well. Completing Chapter 1 on Normal and getting the best rank will yield you a different Emblem than if you were to complete Chapter 1 on Hard mode with the best rank. Your rank is determined by things like how fast yo complete the chapter, how many enemies you killed etc. Yet even the Emblem system has its own flaws. You can only select to equip them before the chapter starts. You cannot change up Emblems in the middle of a chapter. Instead you'll have to complete it. A little more freedom would've been nice. Also, getting Emblems is just all out difficult. It's almost not even worth it to try.
As you go through the game, there's also a radar in the upper corner to help you out. It doesn't really provide that much help, though. There's a yellow box which represents your goal and then there are blue and red boxes for your enemies. Blue just simply means that the enemy has an item. Although, for some reason, you'll run into enemies on the map that are marked red on your radar that will drop items while some of the blue monsters give you nothing. Chances are yo won't really need the radar, but one has to wonder how Square-Enix managed to screw up something as simple as a radar system. Especially since they've done these sorts of things in plenty of other games flawlessly. The radar isn't scaled properly anyway. There are moments when it'll appear an enemy should be right next to you, and you discover they're actually a little ways away. Again, it's not too big, but it's such a simple concept that the fact that it wasn't done right is rather questionable.
The last major flaw in the gameplay department: The camera. It's a pain to mess around with. Especially when in battle and it swivels on you while you're taking on an enemy. It's controlled via the right analog stick, which makes things a little easier, but it's the fact that you'll spend a lot of time fighting with it to readjust because it positioned itself behind an object so you can't see yourself, or because the angle just isn't good. You'll spend quite some time fighting with the camera, and it's just annoying. The fact that there's no button to fix the camera right behind you is also sad.
To the game's credit, though, it looks and sounds really good. If anything, we can say that. Square-Enix is known for making some gorgeous games and despite Dawn of Mana's flawed gameplay it's true here. The look and feel of the game is absolutely fantastic. The voice acting is also pretty good. But the best part of Dawn of Mana is its soundtrack. The music in the game is nothing short of brilliant. On a technical level, Dawn of Mana is fantastic. But pretty graphics don't make a game fun, and that's also true of Dawn of Mana.
Dawn of Mana isn't a horrible game, it's just a very flawed one. The part of the game that matters most--gameplay--suffers from things that a game in this day and age shouldn't suffer from. It's especially disappointing considering what's flawed in this game are aspects that Square-Enix knows how to do well and have demonstrated they know how to do them well time and time again. It'll be hard for Mana fans to look past the flaws in this one. Another Mana game takes a dive.
Pros:
+Good graphics
+Good Soundtrack
+Well done voice acting
Cons:
-Horrible targeting system
-Bad Camera
-You start each new chapter at level 1, losing all the work you did in the last chapter
-Getting Emblems is a pain, and you can't change them in the middle of a chapter, they can only be equipped at the beginning of one
-The radar is virtually useless
5 of 5 found the following review helpful:
It's not Secret of Mana, but don't trash it just yet... Jul 15, 2007
By Zeth Ok, I'll cut straight to the chase here. I won't waste your time doing in-depth reviews the many aspects of this game, good or bad. You've read those; good acting/presentation/graphics/idea, bad execution (Camera/lock-on). If you wanna review these aspects, go visit Gamespot or whatever where it's their job to do stuff like that.
This is one of those games that you will either like, or you will hate. I happen to be one of them who liked it, and here's my stand on getting this game.
I won't deny that the camera and lock-on systems in this game are subpar, and I won't deny that some of the problems created by these problems make parts of the game aggravating. After the first couple hours I became real annoyed trying to figure out how to advance through a stage while being assaulted with a wacky camera and hard to grab enemies. Did that stop me? No. I wanted to beat the game, not let the game beat me.
So ask yourself: "How much do I really care about a crappy camera angle or a bad lock on?" Quite personally, I got over it. After a while, you get quite used to it, and you can figure out how to have a good time without crabbing about it. Sure, it may still be buggy, but once you're used to it, you can compensate rather effectively.
It bothers me a bit when people don't like something in a video game , and they go off on a tirade about its level of epic failure before they work with it some and give it another chance (Not pointing to anyone in specific; everyone is entitled to their views). Yes, first impressions can leave a lasting mark, and yes, some games are doomed to failure, but if you never give the game a chance after you've had some level of disgust, how can you be positive?
I've had a lot of fun destroying environments and chucking them willy-nilly at unsuspecting enemies, and then taking said unsuspecting enemies and chucking them at each other. Repetitive? Maybe. A reason to cast a thousand curses upon a game? Probably not. The large levels and interactive environments help make some of the possibly repetitious battles more unique, and if anything, its fun just to look at all the colorful details and beautiful scenery.
To be more specific: Get this game if you like chucking large objects around, enjoy a beautifully rendered world, a decent story with pretty good voice acting, and don't mind a few improperly executed details that can be overcome (I mean really, no game is perfect, and not every game can be SoM or FF7) if you just take the time to not be discouraged. If you're patient, you can do it.
Don't this game if you like absolutely flawless systems or can't stand bad camera angles. Don't get it if you don't like chucking things around for hours on end, or if you like to keep your powerups between levels (So, I guess if you don't like old platformers!).
If you're not sure: Rent it, but don't return it right away. If you're patient enough, you might end up liking it. If not, no biggie. I'm a stubborn person with a lot of patience, so I could withstand a lot more than some people can when it comes to games, and my advice may not apply to you.
As far as the stars...5 for fun, because some of the mass mayhem I got to cause was pretty exciting, but some of the aggravation going into getting over the camera and locking pulled it down a little.
(Ok, so I slipped a little bit of a review in with my advice, big whoop)
11 of 15 found the following review helpful:
An Underrated Classic after North American fixes. Jun 01, 2007
By M. Riser
"arts and entertainment guru"
Let's just get something out of the way up front: Dawn of Mana is NOT an action RPG. In fact, it isn't any kind of RPG. Nor does it have anything that could be conceived of (logically) as "RPG elements". Mana fans might find this disconcerting, given that the previous games in the series were light RPGs mashed into an action/adventure core, but what we have here is something that aims to be a different experience entirely. Anyone who tells you the game is an RPG in which your level resets at the end of each stage is a very sad individual. Just because a game has "levels" of something doesn't mean it's an RPG or meant to be taken as one in any way. Plenty of shooters and other game types have had levels of one thing or another, and that in no way indicates that the game had RPG elements.
So...
Much ado has been made of the gamut of problems that Dawn of Mana suffers from, and while most of these accusations are on at least some level true, your mileage will definitely vary. There are gamers who apparently loathe this game as if it had its way with their wives and daughters, and there are some, like myself, who feel it is unjustly criticized and can actually be quite a positive experience for many. Part of the problem is the original release in Japan was far too difficult and often frustrating due to some design issues, but these have almost entirely been resolved in the North American release. Don't let the general negativity fool you - this is by no means a terrible game.
The big issues? Firstly, the camera. We can all agree that the camera is terrible. You've played games with terrible cameras before, and this one is just like those were. Secondly, the control. Some say it's completely broken, some say it's fine. I say it's in the middle. It's perfectly functional, it's just quite stiff, leading to some occasional frustration before you've gotten used to its nuances. Thirdly, there are some minor inconsistencies when it comes to the game's radar and its objectives, but many players may bypass those problems altogether simply because they may not happen to get lost. Where some did, I didn't. Where others didn't, I did. Those elements could certainly have been improved, but they don't destroy the game by any stretch of the imagination.
As I see it, those are the game's major problems. If you feel you can get beyond those, give it a try. Renting is a good option if you have doubts.
So we know the bad, what's good? Firstly, the art. Everything is well designed, well animated, very colorful and full of heart, and oozes Mana from every pore. Secondly, the gameplay. While I initially felt that swatting enemies around with environmental objects was going to feel gimmicky and boring, I was proven wrong. Most levels are just big sandboxes in which enemies and objects coexist together, waiting for you to come along and introduce the latter to the former with a few good swings of your whip-sword or the kinetic energy from a good punch. Thirdly, the sound and music. The soundtrack is a beautiful thing well worth listening to, and the voice actors in the English dub do a surprisingly solid job.
Do you have any hope of liking Dawn of Mana? You certainly do. The best advice anyone can give you is to try it. Despite what seems like an overwhelming wall of negativity from those who don't like it, there are many of us who find it to be an enjoyable experience worth the price of entry. There's no guarantee you'll be able to get past the flaws, but these are minor compared to what you're hearing on the whole, and there's a perfectly good chance that you will enjoy the game as evidenced by the number of people out there playing and enjoying it right now.
Take a chance. You might be pleasantly surprised.
8 of 11 found the following review helpful:
I wanted to slam some reviewers, but... Jun 07, 2007
By M. A Jenkins
"southerndudeman"
...in the end, "Dawn of Mana" (hereby dubbed "DoM") is a dud. I liked "Secret of Mana", and I LOVED "Legend of Mana" (an incredibly underrated game, IMHO), so naturally, when I read the reviews of those with only fond memories for the former game, I scoffed at the obvious misplaced nostalgia.
And now I'm out $50.
Let's start with the good. "DoM" has some excellent ideas in theory. Rather than the boring level grind that so often produces unbalanced RPG's, the game favors a much different approach. While a player can level in each chapter, these levels reset at the start of a new chapter, requiring the player to continue fighting with skill, rather than overpowering the opposition (in theory, at least). Moreover, each level has ratings based on the ability and the style in which a player disposes of the taks before him - these ratings climb from "E" to "S" in ascending order, and high ratings have rewards associated to them. I've always loved reward systems in games - it's nice to see a supposed RPG incorporating them.
The graphics are nice, attempting to mingle the water-colored gorgeousness of "LoM" with a 3-dimensional feel. They're not quite as asthetically pleasing in the end, but they hardly offend, and often amaze.
The story is so-so, although I could do without the origin nonsense. These games have never felt like prequel/sequel (even in the case of "SoM" and its immediate sequel, "The Final Fantasy Adventure" for the GameBoy). Still, I enjoy it for nostalgia's sake.
Now for the bad. Everything that I said in the opening paragraph of "good" doesn't work at ALL in practice. While the level reset system sounds nice in theory, the game's development of it leaves much to be desired. Basically, you throw stuff at enemies. Over and over (and over and over) again. There is very little skill involved - you pick up a rock, throw it, and smack around the befuddled enemies. Sometimes, you roll a rock, and smack around befuddled enemies. And sometimes...well, you get the picture. The combat gets old QUICKLY. It might as well have been turn-based battle (actually, turn-based battle would have been better, because...)
CONTROL ISSUES ABOUND!!!I have rarely played such a poorly controlled game. Between the horrible camera that resists all logic, to the gummy and awkward movement of the character, it is nearly impossible to enjoy combat. I thought "Rogue Galaxy" was bad? This takes the cake. The lock-on mechanism is worse than useless - it is actually DETRIMENTAL to your success! There is no rhyme or reason to the locking (i.e. you can't see what enemy you will lock on until it happens), and as another reviewer mentioned, you will shockingly lock onto a completely innocuous foe most of the time, in lieu of the immediate danger right in front of you. I would love to know the algorithm programmed for this; I'm pretty sure that if they simply did the OPPOSITE, it would be better.
The control problems manifest themselves even more in the platform elements discussed by other reviewers. A simple jump over a river becomes a test in patience (heck, merely crossing a BRIDGE can be an arduous affair). It can be daunting, to say the LEAST, to finish this game (which I haven't - I can only take it in small doses).
That's about it for the bad - i.e. the gameplay is horrible. This game isn't even moderately fun, with the LONE exception of attempting to beat this horrible system to get some of the rewards for style. There is a lot of collecting to do, but it really isn't fun. Mark this one in "dud" category...
Addendum: WOW, is this a bad game! I'm sad that I gave it two stars in the "Fun" category!
1 of 1 found the following review helpful:
A Decent Game May 04, 2008
By Corpsecrank Dawn of Mana
I read other reviews that said the game was not as good as previous games in the mana series. While I agree with this I also think that aside from comparing it to other mana games it is a great game. I have a feeling the reviewers before me had an idea in their head of what this game "should" have been according to their expectations and when they found out it was not what they thought it would be they instantly hated the game.
Yeah the radar map is bad like people often say but chances are you will never need it for anything anyhow. I can't remember the last time I needed it while playing.
Yeah the camera can also be a pain in some situations but not as bad as people made it out to be.
Combat is only frustrating until you actually get the hang of it. By the end of the second chapter combat should feel very smooth and easy to handle.
The voice acting and delivery of the story is top notch seriously they couldn't have done any better in this area if they had tried.
So overall it is a decent game. Not what you would be expecting from a game in the mana series but that doesn't ruin it any.
See all 12 customer reviews on Amazon.com
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