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|  | |  | | | Crisis Core: Final Fantasy VII with Limited Edition UMD Case | | | | | SKU:
109846 | | In Stock | | Availability:
Usually ships in 1-2 business days | | Only 1 left in stock, order soon! | | Condition: Used | | | | | | Seven years prior to the events of FINAL FANTASY VII — The Shinra Company is rapidly increasing its influence through its monopoly on mako energy and military might. With the burgeoning city of Midgar as its base and symbol of prosperity, Shinra is on the verge of establishing absolute dominance over the world. SOLDIER is a group of skilled combat operatives within Shinra. The elite within the group — those strong enough to be deemed SOLDIER 1st Class — are respected and idolized by the citizenry. Zack is a young SOLDIER 2nd Class who aspires to become a 1st. He spends his days carrying out assignments under the guidance of his 1st Class mentor, Angeal. During an operation in Wutai, a large number of SOLDIER members, led by 1st Class operative Genesis, go missing. The severity of the situation prompts Shinra executives to deploy even more SOLDIER operatives in hopes of bringing an end to the war with Wutai—and conducting an investigation into the mass desertion. The ones assigned to the mission are Zack, Angeal, and the 1st Class hero who is known the world over as Sephiroth... What truths lie behind Genesis's disappearance? What secrets bind the three SOLDIER 1st Class operatives? For Zack, a cruel and fateful struggle awaits... | | | |
List Price:
| $39.99 | |
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| $10.75 | |
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| $29.24 (73%)
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| | Product Details | | Package Length: | 7.0 inches | | Package Width: | 4.1 inches | | Package Height: | 0.6 inches | | Package Weight: | 0.25 pounds | | Release Date: | March 25, 2008 | | Average Customer Rating: | based on 71 reviews |
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| | Game Information | | Platform: | Sony PSP | | Media: | Video Game | | Item Quantity: | 1 |
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| | Features | Complete the FINAL FANTASY VII experience and reunite with the most recognized RPG characters created by world-renowned character designer Tetsuya NomuraWitness stunning graphics, inspiring visuals, and gorgeous CG cut scenes coupled with top-notch voice acting in a 16:9 widescreen presentation, made possible by the PSP system hardwareInnovative D.M.W (Digital Mind Wave) system enhances the action-packed, engaging, real-time battle system, allowing players to unleash special attacks or call upon iconic Final Fantasy summonsTake on challenges with the all-new “Hard Mode” developed exclusively for the North American audiencesAcquire unique accessories made available through 300 side missions to further enrich the gameplay experience
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- Mint | | | $29.99 | Used
- Mint | | | $38.95 | Collectible
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- Mint | | | $48.99 | Used
- VeryGood | | | $60.00 | Used
- Mint | |
| Used | |
| $10.75 | Used
- Good | | | $11.00 | Used
- VeryGood | | | $11.95 | Used
- VeryGood | | | $14.00 | Used
- VeryGood | | | $16.50 | Used
- Mint | | | $16.99 | Used
- Mint | | | $19.99 | Used
- Mint | | | $24.99 | Used
- Mint | | | $27.49 | Used
- Mint | | | $29.99 | Used
- Mint | | | $38.95 | Used
- Mint | | | $45.00 | Used
- Mint | | | $48.99 | Used
- VeryGood | | | $60.00 | Used
- Mint | |
| Collectible | |
| $38.95 | Collectible
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| | Customer Reviews | Average Customer Review: ( 71 customer reviews )
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Most Helpful Customer Reviews
30 of 31 found the following review helpful:
Spectacular Mar 26, 2008
By N. Durham
"Big Evil"
I was never too fond of RPG's when I was younger, no matter how much I loved video games. Final Fantasy VII changed that, along with how I looked at the genre, as I, like many others, became addicted to the game's emotional storyline and well-rounded characters. Since then, we have seen a number of tie-ins, spin-offs, and even feature films based on the Final Fantasy VII universe, and now, Crisis Core has finally arrived. Crisis Core: Final Fantasy VII is a prequel to the game, where you play as Cloud's old friend and partner Zack, and uncover secrets and revelations that are full of surprises, and lead up to the events of Final Fantasy VII. First off, the game is is simply gorgeous to look at. Not just the cut-scenes, which themselves are beautiful and stunning, but even the in-game graphics look great, making this undoubtedly the best looking RPG to hit the PSP, and the game's voice acting is even better. The game's combat system is also worth mentioning because it isn't quite turn based, and isn't quite real time. Instead, it is a fast moving system that is quite fun in itself, even if it may come off as a bit too easy for some. Leveling up and performing Limit Breaks is now determined by the slot machine-esque DMW system, which is a fun little twist as well. There are familiar characters abound as well: Cloud, Aerith, Tifa, and of course, Sephiroth. The game's story wonderfully weaves into FFVII mythology, and offers some new perspectives on Zack and Sephiroth, and those respects alone, Crisis Core is worth picking up. All in all, Crisis Core: Final Fantasy VII is a stunning achievement that is an absolute essential addition to your PSP library, and needless to say, if you love everything Final Fantasy VII and you own a PSP, you have to pick up Crisis Core.
5 of 5 found the following review helpful:
A beautiful game. Mar 26, 2008
By John Barrett Disclaimer: If you aren't a fan of Final Fantasy VII, this game probably won't hold a lot of value to you. Sure it is fun but the story is a huge part of it and you'll simply lose something from it. If you haven't played Final Fantasy VII but would like to, I recommend playing the original first, as it will allow you to get the most out of this.
With that out of the way, this game is exceptional. You guide SOLDIER: 2nd Class Zack Fair through the trials of his aspirations to become a 1st Class. All the while learning the history of the Shinra Inc., how Sephiroth became the evil man he is today, and what set the now-legendary Cloud Strife on his fated path.
Gameplay: This is an action RPG in which you control Zack Fair for the entirety of the game. Using the L and R buttons, you switch between Attack and Item commands, as well as equipped materia. (Materia being the glass-like spheres from FF7 which allow you to cast magic.) The battles take place in real time. You are restricted to an 'arena' size, but the combat works a lot like Kingdom Hearts, complete with Block and Dodge Roll.
Of course the component that gets the most attention is the Digital Mind Wave (DMW) which is a slot-machine-like display in the upper right corner. It continually spins as you fight and the results give you stat bonuses. The pictures are comprised of people important to Zack and three of the same person will net you a Limit Break, usually relating to that character. There are also numbers. Three 7s will level Zack up, two of any number will level up the materia in the corresponding slot, and so on.
Sometimes it can get repetitive, but it can be pretty deep if you make it with accessories and fusing materia and the like. It is rewarding, all in all.
Graphics: Breathtaking. Throughout the entire game you will find yourself astounded that a handheld device could produce such graphics. In-game graphics are easily on par with early to mid-life PS2 games and Square's famous FMVs are nearly on par with Advent Children and those in Dirge of Cerberus.
Sounds: The effects are all satisfying. There is a great soundtrack, the original tracks are great. But the most dramatic are the nostalgic remixes of classic Final Fantasy VII tracks. Nibelheim's theme, the battle and boss themes, Aerith's theme, and the ubiquitous One-Winged Angel are all here in champion form. On the whole, the english voice actors do a fine job portraying the characters. Some lines are delivered awkwardly (particularly Angeal). But standouts such as Genesis, Sephiroth and Zack give outstanding performances. As do the rest of the Advent Children cast that reprise their roles.
Story: And this is what it's all about. The fact that the gameplay is fun is a mere bonus to this incredible story. Not only do you still care about the characters from FF7, but you come to know new ones. And, in the case of Sephiroth, get a glimpse at him back when he was a hero and not a villain. Anyone who played Final Fantasy VII knows how the game will end, and that sense of looming makes you wish for the game to wear on for the sole reason that you don't want to see Zack meet with his fate. I can count on one hand the video games that have brought me close to - or made me cry - and this one is definitely on the list. A beautifully bittersweet ending brings this game to a close that you will not soon forget.
6 of 7 found the following review helpful:
The fantasy Begins... Mar 26, 2008
By Aziz Al-Masri What is there to say about Crisis Core:FF7? Well the major point is ANY, and I mean ANY fan of the original Square masterpiece NEEDS to buy this game. There now for the many other gamers
The story is fleshed out enough for any non player of FF7 will understand, the combat and magic system are easy to use and master. Some may call the combat too easy, but lets remember this is a game for a portable system. Who wants to play a couple of missions while waiting only to die multiple times.
The DMW is probably the most...well weird part of the game, it does not allow the player to control summons, limit breaks (the character super moves), or allow the player to level up. This may seem like a big minus but after about an hour of play it doesnt bother you anymore.
So to sum it up:
+
Great story with fun characters that FF7 players will love
Easy Combat System
Side Quests are perfect for players on the Go
Great Soundtrack (You will need headphones to completely enjoy this)
DMW after a couple of hours
MUST OWN FOR FF7 FANS!!
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Loading times
Some voice acting is uninspired...im looking at you Genesis
Non FF7 players may not get the complete experience
Combat System may be too easy for hardcore RPG fans
DMW...for the first couple of hours
5 of 6 found the following review helpful:
Surprisingly big for a handheld game Apr 28, 2008
By Kevin D A Major Crisis Core: Final Fantasy VII is a prequel to that 1997 PlayStation masterpiece. In it, the player controls Zack Fair, SOLDIER 2nd Class, as he tries to solve the mystery behind Project G.
Like most RPGs, the most important thing is the plot. It is interesting, then, that Crisis Core's story is at once both flawed, yet somehow satisfying.
The bulk of the plot has little to do with Final Fantasy VII. There are cameos (Yuffie makes an early appearance), and Zack does play a minor part in some events alluded to in the original game, but its strongest ties to Final Fantasy VII are shown in the late chapters during the infamous Nibelheim incident. The rest seems rather like an effort by the developers to delay getting to that pivotal point for as long as possible.
Thankfully, the story is saved by strong characterization and decent voice acting. Zack is a pretty likeable fellow, despite falling prey to some standard anime hero cliches. At the very least, he's a refreshing change of pace from the antiheros polluting the digital landscape today. Angeal and Genesis are two new characters. Unfortunately, both are a bit bland. Angeal is the stodgy, family-honor-above-all type, whereas Genesis is primarily a pretentious villain. All hype, but very little substance. Aerith is mostly like her Final Fantasy VII counterpart - kind, sweet, a bit ditzy. Sephiroth fills the brooding quota nicely, and actually has a much appreciated hint of dark humor.
The gameplay is most likely the attribute that will determine review scores. Materia makes a comeback, but opperates somewhat differently than it did in the original game. Materia are magic orbs that grant Zack both abilities (magical or otherwise) as well as stat boosts. He can equip six at a time. The most notable aspect of materia, however, is the ability to fuse two materia (and later, one item) into a new materia. This gives the player the ability to customize Zack's stats as well as grant him powerful new abilities. Zack can also equip up to four items which also impact his stats.
Combat is fun and simple, but has a twist. Everything is done in real time. You'll control Zack around the battlefield, automatically targetting the nearest target. The most notable feature of combat is the Digital Mind Wave, or DMW.
The DMW is a slot machine in the upper left of the screen that is always cycling through images and numbers. If two numbers are 7, you'll get a status boost for a short duration. If the first and last image are identical, combat will stop, and the slots will cover the entire screen. It is here where several things can happen: Zack's materia will gain a level, Zack himself will gain a level, or a limit break will be triggered, resulting in a special attack or summoned monster spell. The 'problem' with the DMW is that it's seemingly random (although one's EXP does seem to be counted in the background, so Zack will gain levels at a normal rate) and there's no way for the user to control the slots. There's a large amount of luck involved getting a useful limit break (or any limit break at all). I personally don't mind the DMW, but your mileage may vary.
Graphically, the game is a powerhouse. It looks very impressive, and makes the world of Final Fantasy VII seem very much alive. Action is fluid, and even the non-pre-rendered cutscenes are impressive. It's one of the best looking games of the year, regardless of platform.
Musically, Crisis Core is very strong. Between its original tracks and the reimagined originals, the game leaves little to be desired on that front. I actually got chills watching the title screen's movie, and much of that stems from the music. Simply great.
In closing, Crisis Core: Final Fantasy VII is a great game. Square-Enix crammed a whole lot of game in a tiny package, but it doesn't suffer for it. Instead, it's one of the best experiences of the year, a must for Final Fantasy VII fans, and a worthy addition to any gamer's library.
2 of 2 found the following review helpful:
Its good but it can get boring Nov 18, 2010
By Frezco i bought the game a few weeks after it came out i made my way through it as fast as i could and i have to say the first half of the game is rather interesting but after that the game goes through some high and low points of game play. With anything that was or is rpg based you tend to do ALOT of grinding in this game. I found myself doing missions with different titles but similar or duplicate experiences more than a couple of times. The visuals and cut scenes are the best part of the game and give you the feeling that your playing something that really wasn't meant for the limited hardware of the psp. Overall id say get it the classic version is 9.99 or less you won't be disappointed with this one at that price.
See all 71 customer reviews on Amazon.com
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