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Usually ships in 1-2 business days | | | | | | Darkness gathers yet again . . . ·Covers every quest! ·Expansive maps revealing item and event locations ·Details on forging unique weapons and armor ·All hidden areas, secret characters, and items revealed ·Strategy for two-player mode | | | |
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| | Product Details | | Author: | Kaizen Media Group | | Paperback: | 144 pages | | Publisher: | Prima Games | | Publication Date: | February 03, 2004 | | Language: | English | | ISBN: | 0761543856 | | Package Length: | 10.6 inches | | Package Width: | 8.3 inches | | Package Height: | 0.5 inches | | Package Weight: | 0.75 pounds | | Average Customer Rating: | based on 5 reviews |
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| | Customer Reviews | Average Customer Review: Write an online review and share your thoughts with other customers.
1 of 1 found the following review helpful:
Very helpful, but not perfect Feb 13, 2008 I am writing this because I am now playing the game, and this strategy guide did not have what the cover claims it has. The cover says, "Maps Revealing Every Secret Area." But I am in Act III, and Skull Gorge has an Orc Cave with a secret area that is not in the guide. To learn how to access that area, I had to refer to a walkthrough posted at gamefaqs.com.
Nevertheless I am giving this book 4 stars. This is because I do not recommend playing the game without a guide. You could follow the one at gamefaqs, but Prima's is much more colorful and you can have it right by your side without having to print out anything.
Why do you need a guide? If you're a beginner, playing a Forgotten Realms roleplaying game for the first time, you can easily get into trouble by trying to develop a character without help. Even if you're experienced, you might want to feel confident that you can get through the game without becoming angry and frustrated. Having a good walkthrough at your side gives you that confidence.
Prima's guide has many glossy illustrations and easy-to-read maps. So far for me, its most helpful features are the character guides and the Workshop section. The latter has been essential. The game itself fails to give me details that I want for making good magical items.
1 of 1 found the following review helpful:
Essential! Mar 08, 2007 This guide is essential to figuring out the best way to play a character the first time through. Without it, you will need to play the game and waste level-up points on worthless skills and attributes. The maps are not all that necessary, but they can save you a little time from backtracking. If you like making magical weapons and armor, this guide can be a great help.
1 of 4 found the following review helpful:
Baldur's Gate II Jul 25, 2006 The book that I ordered was in new condetion, and I received it
very quickly. I am very pleased with mt purchase
4 of 4 found the following review helpful:
dark alliance 2 review - drizzt rulz!!! Aug 29, 2005 this strategy guide is great for those who are a bit video game challenged, like me. the best thing in it, as is in all stategy guides, are the maps. very helpful in gettin around places, and for findin treasure. the coolest part is when you're able to unlock the famous r.a. salvatore charachter, drizzt do'urden. he's soo awesome to play!!!
4 of 4 found the following review helpful:
baulders gate: dark alliance 2 Jul 26, 2005 The book is very infomative and well illustrated, the only draw back is that the optional missions should of been included in thier own chapter, instead of strewed throughout the book. And a longer list of possible creations with weapons, armor and stones should have been provided.
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